/me thinks an http download is the best idea.... Perry, John wrote:
> TFTP is probably not such a good idea, yes it's easier to administer from a > coding standpoint. However, from a security standpoint TFTP is probably the > worst type of file serving protocol you can have open through your firewall. > > -----Original Message----- > From: Krueger, Chris [mailto:[EMAIL PROTECTED]] > Sent: Thursday, November 01, 2001 3:16 PM > To: '[EMAIL PROTECTED]' > Subject: RE: Re: [hlds] Downloading Maps from server > > > If this is something that is going to be considered for a future patch, > please consider that FTP could be problematic, since it uses two ports. > Besides, it is a much more complicated protocol than is required anyway. > The client doesn't need directory browsing or listing capabilities... it > already knows what files it needs, it just needs to make a file request, and > have the server feed the file to it. > > A single-port protocol such as HTTP (or even better, TFTP) would be better, > because it's easier to push those through a firewall. The port should > definitely be configurable, however, because port 80 won't be acceptable on > any server running a web server already. A sv_downloadserver cvar that > takes a string like "MyHost:MyPort" would be ideal, because it would allow > all of us with servers behind firewalls maximum flexibility. The server > wouldn't even have to be the same PC, although the files between the server > and the fileserver would need to be kept perfectly in sync. > > Additionally, if allowing certain types of files to be downloaded is > required, there could be boolean cvars like sv_download_maps, > sv_download_sounds, etc. for each type of file, or a single cvar with a > bitmask, similar to mp_teamplay. Or even a string cvar with the file > extension types allowed (ie: "bsp,hpk,pak,wav"). Just some suggestions... > downloads have been fixed since id added them back in QW. It would be nice > to see this long standing flaw corrected! > > Chris > > -----Original Message----- > From: Napier, Kevin [mailto:[EMAIL PROTECTED]] > Sent: Thursday, November 01, 2001 2:49 PM > To: '[EMAIL PROTECTED]' > Subject: RE: Re: [hlds] Downloading Maps from server > > > Yes I think an ftp solution would be best since, though I must say port > 80\www might get more acceptance from a firewall in the middle type of > standpoint. Hell either one would be nice.. perhaphs were dreaming. :) > > On a side note. This is how I currently handle this problem since I have > sounds that need to be installed on the client. > a) I provide a website will custom installers for most if not all of the > custom maps on my servers. When the client connects he gets a console text > message before connecting about the website and that custom maps are not > downloadable in-game. > b) server.cfg set to allow downloads. > c) each custom map that I dont want downloaded has a map.cfg file turning > off downloads. > d) My rotation always alternates between a valve std. map and a custom map. > So that in general we never have 2 back to back custom maps. the .res files > for the standard maps are the ones that include the files I want downloaded. > > > This seems to works well for my 2 servers (gp1\gp2). > > The solutions discusses here (ftpclient imbeeded in game) would surely help > ignite the mapping community and make life easier for both admins and > players. > > -kevin > > -----Original Message----- > From: Perry, John [mailto:[EMAIL PROTECTED]] > Sent: Thursday, November 01, 2001 3:18 PM > To: '[EMAIL PROTECTED]' > Subject: RE: Re: [hlds] Downloading Maps from server > > > It would generally be off of an anonymous FTP server. That would be far > easier to use than having it try and pull off of a website (which is usually > just a front-end for a FTP server anyway). > > I think this would help out the server admins a great deal. I finally took > all custom maps off of my servers. Every time one would roll around, the > server would clear for at least an hour. > > -----Original Message----- > From: Marc A Messer [mailto:[EMAIL PROTECTED]] > Sent: Thursday, November 01, 2001 2:09 PM > To: [EMAIL PROTECTED] > Subject: Re: Re: [hlds] Downloading Maps from server > > > If you would redirect your maps off another server, > would it be off of a website or another game server. > and if it was off a website would that speed up the > download. > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- Revenge is a dish best served colt... _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

