/me thinks an http download is the best idea....

Perry, John wrote:

> TFTP is probably not such a good idea, yes it's easier to administer from a
> coding standpoint. However, from a security standpoint TFTP is probably the
> worst type of file serving protocol you can have open through your firewall.
> 
> -----Original Message-----
> From: Krueger, Chris [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, November 01, 2001 3:16 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: Re: [hlds] Downloading Maps from server
> 
> 
> If this is something that is going to be considered for a future patch,
> please consider that FTP could be problematic, since it uses two ports.
> Besides, it is a much more complicated protocol than is required anyway.
> The client doesn't need directory browsing or listing capabilities... it
> already knows what files it needs, it just needs to make a file request, and
> have the server feed the file to it.
> 
> A single-port protocol such as HTTP (or even better, TFTP) would be better,
> because it's easier to push those through a firewall.  The port should
> definitely be configurable, however, because port 80 won't be acceptable on
> any server running a web server already.  A sv_downloadserver cvar that
> takes a string like "MyHost:MyPort" would be ideal, because it would allow
> all of us with servers behind firewalls maximum flexibility.  The server
> wouldn't even have to be the same PC, although the files between the server
> and the fileserver would need to be kept perfectly in sync.
> 
> Additionally, if allowing certain types of files to be downloaded is
> required, there could be boolean cvars like sv_download_maps,
> sv_download_sounds, etc. for each type of file, or a single cvar with a
> bitmask, similar to mp_teamplay.  Or even a string cvar with the file
> extension types allowed (ie: "bsp,hpk,pak,wav").  Just some suggestions...
> downloads have been fixed since id added them back in QW.  It would be nice
> to see this long standing flaw corrected!
> 
> Chris
> 
> -----Original Message-----
> From: Napier, Kevin [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, November 01, 2001 2:49 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: Re: [hlds] Downloading Maps from server
> 
> 
> Yes I think an ftp solution would be best since, though I must say port
> 80\www might get more acceptance from a firewall in the middle type of
> standpoint. Hell either one would be nice.. perhaphs were dreaming. :) 
> 
> On a side note. This is how I currently handle this problem since I have
> sounds that need to be installed on the client. 
> a) I provide a website will custom installers for most if not all of the
> custom maps on my servers.  When the client connects he gets a console text
> message before connecting about the website and that custom maps are not
> downloadable in-game.  
> b) server.cfg set to allow downloads.
> c) each custom map that I dont want downloaded has a map.cfg file turning
> off downloads.
> d) My rotation always alternates between a valve std. map and a custom map.
> So that in general we never have 2 back to back custom maps.  the .res files
> for the standard maps are the ones that include the files I want downloaded.
> 
> 
> This seems to works well for my 2 servers (gp1\gp2).
> 
> The solutions discusses here (ftpclient imbeeded in game) would surely help
> ignite the mapping community and make life easier for both admins and
> players.
> 
> -kevin
> 
> -----Original Message-----
> From: Perry, John [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, November 01, 2001 3:18 PM
> To: '[EMAIL PROTECTED]'
> Subject: RE: Re: [hlds] Downloading Maps from server
> 
> 
> It would generally be off of an anonymous FTP server. That would be far
> easier to use than having it try and pull off of a website (which is usually
> just a front-end for a FTP server anyway).
> 
> I think this would help out the server admins a great deal. I finally took
> all custom maps off of my servers. Every time one would roll around, the
> server would clear for at least an hour.
> 
> -----Original Message-----
> From: Marc A Messer [mailto:[EMAIL PROTECTED]]
> Sent: Thursday, November 01, 2001 2:09 PM
> To: [EMAIL PROTECTED]
> Subject: Re: Re: [hlds] Downloading Maps from server
> 
> 
> If you would redirect your maps off another server, 
> would it be off of a website or another game server.  
> and if it was off a website would that speed up the 
> download.
> 
> 
> 
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