Yeah - this is way cool - I've been banging my head against the wall trying to figure out why the damned thing kept crashing. It seemed that all I had to do was fart in the same room and splatso - down it went. I disabled the hornets, and I've been running with 5 bots for almost 5 hours. This is a record! To give you an idea about how bad it was, if I put 10 bots in the server, it wouldn't last 5 minutes. With 3, I couldn't get one 30 minute map run out of it.
----- Original Message ----- From: "Stan Hoeppner" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Saturday, October 06, 2001 3:58 PM Subject: RE: OZ Server crashes - caused by hornet gun? > > Heheh. Dr. Watson is finally of use to someone... :) Cool. > > StanTheMan > TheHardwareFreak > www.hardwarefreak.devastation.cc > [EMAIL PROTECTED] > > > -----Original Message----- > From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] > Sent: Saturday, October 06, 2001 1:52 PM > To: [EMAIL PROTECTED] > Subject: OZ Server crashes - caused by hornet gun? > > > I just looked in the log. According to Dr. Watson, *EVERY* crash was caused > by the hornet gun!!!! I just disabled the hornet gun, and now my server is > running. The jury is still out, but so far it's looking good. I fired up 10 > bots and it ran for an hour. Before, I couldn't get 10 bots to run for 5 > minutes. > > > function: weapon_hornetgun > 048dd3e7 68207c9504 push 0x4957c20 > 048dd3ec 8b55e4 mov edx,[ebp+0xe4] > ss:00bad1de=dcc7959d > 048dd3ef 52 push edx > 048dd3f0 e8308e0300 call weapon_tripmine+0x149b (04916225) > 048dd3f5 83c408 add esp,0x8 > 048dd3f8 8945e4 mov [ebp+0xe4],eax > ss:00bad1de=dcc7959d > 048dd3fb ebd9 jmp CBaseMonster::CorpseFallThink+0xc0b > (048e5fd6) > 048dd3fd 8b4508 mov eax,[ebp+0x8] > ss:00bad1de=dcc7959d > 048dd400 50 push eax > 048dd401 8b4de4 mov ecx,[ebp+0xe4] > ss:00bad1de=dcc7959d > FAULT ->048dd404 8b5104 mov edx,[ecx+0x4] > ds:00a7d5d2=00000000 > 048dd407 83c250 add edx,0x50 > 048dd40a 52 push edx > > > > > > >

