Hi all,

This is my first post to this list but I have been reading for a while
in search for a solution to my problem.

Here is the story:
- In my area, Sydney, Australia there are no decent TFC servers where
one can play a serious round.
- I finally found an excellent server that has lots of productive
players and round-the-clock action but that server (Pete Claar) is
somewhere in the US and my pings are always over 200. 

Due to the time zones I often play there when no moderators are there to
keep less productive players in line so it gets a little frustrating at
times. 

- I have one ADSL and one cable connection at my disposal and a free
P3-800 with 512MB RAM so I wanted to run my own server with a group of
other players. Everything worked out fine during testing when people
connected to the server with its IP address or FQDN. In real life
players are not likely to do this as they would browse for the server
when they launch HL. If they connect to it by finding it in the master
server list their connections time out because my server announces
itself with the physical IP address of the host machine. The server is a
Win2k Server which has a private IP address behind a firewall. I would
have thought that most larger servers are behind some kind of firewall
with the relevant ports opened and that I could start the server with
the +ip [public IP address] argument to ensure that the public IP is put
through to the master server list, not the private one.

My question is if anyone has a way to make it work in this environment
or if there are future releases of the HLDS that will allow this to work
or alternatively if anyone using the Linux server has a way to make it
work in Linux as I also have a Mandrake 8.1 box with suitable hardware
specs sitting on this connection behind the same firewall..

Or is there a way a good soul at Valve could create an entry for the
server in the master list?



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