See http://steampowered.com/forums/showthread.php?s=&threadid=94346
-- Regards, [EMAIL PROTECTED] ----- Original Message ----- From: "DDc-Clan" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, June 14, 2004 10:06 PM Subject: [hlds] Counter-Strike release > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > i didn't want condtion zero skins for regular cs....can we fix this ? > ----- Original Message ----- > From: [EMAIL PROTECTED] > To: [EMAIL PROTECTED] > Sent: Monday, June 14, 2004 10:31 PM > Subject: Re: [hlds] Counter-Strike release > > > Isn't that 'version'? > > --- Ryan Lewis <[EMAIL PROTECTED]> wrote: > > Excellent! > > > > Would it be possible to have a publically readable cvar (like for > > example, > > mp_roundtime is) that contains an integer based on the update number, > > or the > > timedate of the last update? That way, server admins that do not have > > access > > to their hldsupdatetool (like me, I just have rcon and ftp to mine) > > as well > > as players can tell when the server was updated to the latest version > > available on steam? Just perhaps an idea that I imagine would not > > take that > > much work to do. > > > > Can't wait to check out the new hitboxes. > > > > Regards, > > > > Ryan Lewis > > [EMAIL PROTECTED] > > > > > > ----- Original Message ----- > > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > > To: <[EMAIL PROTECTED]>; > > <[EMAIL PROTECTED]> > > Sent: Tuesday, June 15, 2004 2:04 AM > > Subject: [hlds] Counter-Strike release > > > > > > > We have released an update for Counter-Strike. To get this update > > you > > > need to run the hldsupdatetool (via "steam" under linux or > > > "hldsupdatetool" under win32). > > > > > > The changes for this release are: > > > - Added crosshair customization (color, size, opacity) > > > - Corpses fade out with cl_corpse_stay > > > - Improved player turning right hitbox behavior > > > - Improved brass ejection behavior > > > - hud_draw 0 doesn't remove blackout > > > - Scope blackout drawn in software mode > > > - Flashlight sound no longer masks weapon firing sounds > > > - Improved text behavior in top-right corner of observer mode > > > - Round timer doesn't re-appear until the round restarts when the > > bomb > > > is defused or explodes > > > - Improved hitbox behavior > > > > > > > > > > > > > > > - Alfred > > > > > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list > > archives, > > please visit: > > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list > > archives, please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

