See http://steampowered.com/forums/showthread.php?s=&threadid=94346

--
Regards,
[EMAIL PROTECTED]

----- Original Message -----
From: "DDc-Clan" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, June 14, 2004 10:06 PM
Subject: [hlds] Counter-Strike release


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> i didn't want condtion zero skins for regular cs....can we fix this ?
>   ----- Original Message -----
>   From: [EMAIL PROTECTED]
>   To: [EMAIL PROTECTED]
>   Sent: Monday, June 14, 2004 10:31 PM
>   Subject: Re: [hlds] Counter-Strike release
>
>
>   Isn't that 'version'?
>
>   --- Ryan Lewis <[EMAIL PROTECTED]> wrote:
>   > Excellent!
>   >
>   > Would it be possible to have a publically readable cvar (like for
>   > example,
>   > mp_roundtime is) that contains an integer based on the update number,
>   > or the
>   > timedate of the last update? That way, server admins that do not have
>   > access
>   > to their hldsupdatetool (like me, I just have rcon and ftp to mine)
>   > as well
>   > as players can tell when the server was updated to the latest version
>   > available on steam? Just perhaps an idea that I imagine would not
>   > take that
>   > much work to do.
>   >
>   > Can't wait to check out the new hitboxes.
>   >
>   > Regards,
>   >
>   > Ryan Lewis
>   > [EMAIL PROTECTED]
>   >
>   >
>   > ----- Original Message -----
>   > From: "Alfred Reynolds" <[EMAIL PROTECTED]>
>   > To: <[EMAIL PROTECTED]>;
>   > <[EMAIL PROTECTED]>
>   > Sent: Tuesday, June 15, 2004 2:04 AM
>   > Subject: [hlds] Counter-Strike release
>   >
>   >
>   > > We have released an update for Counter-Strike. To get this update
>   > you
>   > > need to run the hldsupdatetool (via "steam" under linux or
>   > > "hldsupdatetool" under win32).
>   > >
>   > > The changes for this release are:
>   > > - Added crosshair customization (color, size, opacity)
>   > > - Corpses fade out with cl_corpse_stay
>   > > - Improved player turning right hitbox behavior
>   > > - Improved brass ejection behavior
>   > > - hud_draw 0 doesn't remove blackout
>   > > - Scope blackout drawn in software mode
>   > > - Flashlight sound no longer masks weapon firing sounds
>   > > - Improved text behavior in top-right corner of observer mode
>   > > - Round timer doesn't re-appear until the round restarts when the
>   > bomb
>   > > is defused or explodes
>   > > - Improved hitbox behavior
>   > >
>   > >
>   > >
>   > >
>   > > - Alfred
>   > >
>   > > _______________________________________________
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>   > >
>   > >
>   >
>   >
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