It's quite simple to setup the sv_downloadurl cvar/http download system, really.

Just recreate the mod's filetree on your webserver, for example, if you uploaded the 
files to say http://www.mywebsite.com/servers/nsp/
A directory listing of that directory should be something like "maps, sound, sprites" 
- any and all variations really, just so the mod's filetree is recreated in that 
manner, then simply set the sv_downloadurl to "http://www.mywebsite.com/servers/nsp/";
So, for example, if you were playing ns_siege007 on the server, and you've uploaded 
the maps, sprites & any other files to the webserver, you should be able to access via 
a web browser "http://www.mywebsite.com/servers/nsp/maps/ns_siege007.bsp"; -- likewise, 
if you set the cvar on the server to "http://www.mywebsite.com/servers/nsp/"; then 
it'll download in the exact same way through the client on steam.

Just play around with it and you'll get it working.

Ben "lyndak" Battersby
http://www.brotherhood-online.co.uk/

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