The root problem is that everything essentially is running on one wire aka
centralized management.  There is a end user feeling of "loss of ownership"
and "loss of control" which for the most part there is some loss of control.
When everything is tied to one wire, in this case steam, and that wire
breaks or hiccups do to DOS attacks, bad software, or whatever the whole
system dies - you are stuck with a $25+ dollar game that doesn't work or a
corrupt PC.  Couple that with poor customer support and a poor service
status communications and it makes the experience "suck".  I bet all of you
have had some steam issue at some time and basically have blamed yourself
tearing your pc apart to try and fix it wondering what the hell is going on.
My personal feeling is that steam does suck until they get a better customer
service process and notification system in place so that we can all stop
scrubbing the forums for answers.  Is steam really about players or more
about corporate control and marketing? I am sure they are getting oodles of
info on everyone connected to their ASP service.  Coming from a development
background if you think they solely designed steam for the player you're
wrong.

M3RC4RY

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Thursday, July 29, 2004 12:40 PM
To: [EMAIL PROTECTED]
Subject: hlds digest, Vol 1 #2957 - 13 msgs

Send hlds mailing list submissions to
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Today's Topics:

   1. RE: Bot with CS 1.6 (GNewton [-XtenZ-])
   2. RE: help with halflife (K. Mike Bradley)
   3. RE: Problems with steam client and HLDS (K. Mike Bradley)
   4. RE: Problems with steam client and HLDS (K. Mike Bradley)
   5. Re: Bot with CS 1.6 (Skirecs)
   6. Re: 768 k connection (Hexis)
   7. Re: Problems with steam client and HLDS (m0gely)
   8. When a player connect (Edson Sossai)
   9. RE: When a player connect (spartibus)
  10. RE: Problems with steam client and HLDS (spartibus)
  11. RE: 768 k connection (Sirius F. Crackhoe)
  12. RE: When a player connect (Edson Sossai)
  13. RE: Problems with steam client and HLDS (David Fencik)

--__--__--

Message: 1
Date: Thu, 29 Jul 2004 06:20:11 -0700
From: "GNewton [-XtenZ-]" <[EMAIL PROTECTED]>
Subject: RE: [hlds] Bot with CS 1.6
To: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]

If you use the HLDS GUI, you can add them from there.  If you start your
HLDS from command prompt then you add them through your server.cfg e.g.
bot_quota ## or you can manually add them on the fly easily by bot_add,
bot_add_t, bot_add_ct.  There are many sites that have the bot commands,
you'll just have to Google it... Like this one here.

http://www.gamefaqs.com/computer/doswin/code/13440.html

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of patrick racicot
Sent: Thursday, July 29, 2004 4:50 AM
To: [EMAIL PROTECTED]
Subject: [hlds] Bot with CS 1.6

Hi,
  I can install bot on my dediacated server plz tell me how and where to
get
them thx

Pat

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--__--__--

Message: 2
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] help with halflife
Date: Thu, 29 Jul 2004 09:37:52 -0400
Reply-To: [EMAIL PROTECTED]

First ... Take the cdrom you got from the box and through it in the trash
because there have been many updates since then.

The only thing you need to keep is the cdrom case with the activation
Number.



Click this link and select "Open":

http://www.steampowered.com/download/SteamInstall.exe

This will Download the steam client. It will begin to install.

When you run this client you will decide which games you want.

CS, HL, TFC, OPF, etc...




-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Michael Miller
Sent: Wednesday, July 28, 2004 9:35 PM
To: [EMAIL PROTECTED]
Subject: [hlds] help with halflife

hi, i need some help with half life.

bascially i cant join servers cause it ses that a newer protocol is used, i
only got halflife 1 day ago, and it ses i have protocol 38, and that i need
protocol 46, please help me :)

_________________________________________________________________
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--__--__--

Message: 3
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] Problems with steam client and HLDS
Date: Thu, 29 Jul 2004 09:44:39 -0400
Reply-To: [EMAIL PROTECTED]

Look people .....

This is how it is.

At this time there is nothing wrong with the Steam client.

Steam works pretty good.

Having updates automatically works good to and is a wonderful thing except
...


The real problem is the updates, to this game or that, are not tested by
Valve.

This is the bad thing.
What bugs me is that people keep saying, "Steam sucks"


Be we must remember Steam is a content delivery and authentication system
client.
It is a totally separate piece of software that is not really connected to
the game content of HL or CS or any other game they may add in the future.

It's not Steam that sucks ... It's the untested updates to HL1 and CS et
al...







-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rob Harwood
Sent: Wednesday, July 28, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

I think people just start accepting it again before it gets made worse.

-- Rob

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED]
Sent: 28 July 2004 19:09
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

A) How come so many people have been running Steam servers for almost a year
successfully, yet  when one person doesn't read the docs and can't get it
running, it is a failure.

B) part of me wishes I had archived the crying and gripes from every version
upgrade from the time I started playing/adminning HL (beta 6ish). It would
be great to show people how silly it sounds, as they praise the "last good
version" that at one time was the bane of their existence.

C) why is A) a prevailing philosophy?

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--__--__--

Message: 4
From: "K. Mike Bradley" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] Problems with steam client and HLDS
Date: Thu, 29 Jul 2004 09:46:15 -0400
Reply-To: [EMAIL PROTECTED]

I forgot to add the recent steam log on issues were a DOS attack.



--__--__--

Message: 5
Date: Thu, 29 Jul 2004 09:51:37 -0400
From: Skirecs <[EMAIL PROTECTED]>
Subject: Re: [hlds] Bot with CS 1.6
To: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]

You have to install the bot though. I reccomend Realbot. It has no
waypoints, but it needs to learn from you so teh first rounds they will do
nothing but there good. Make sure you use the WIP's in hte metamod.
----- Original Message -----
From: "GNewton [-XtenZ-]" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Thursday, July 29, 2004 9:20 AM
Subject: RE: [hlds] Bot with CS 1.6


> If you use the HLDS GUI, you can add them from there.  If you start your
> HLDS from command prompt then you add them through your server.cfg e.g.
> bot_quota ## or you can manually add them on the fly easily by bot_add,
> bot_add_t, bot_add_ct.  There are many sites that have the bot commands,
> you'll just have to Google it... Like this one here.
>
> http://www.gamefaqs.com/computer/doswin/code/13440.html
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of patrick racicot
> Sent: Thursday, July 29, 2004 4:50 AM
> To: [EMAIL PROTECTED]
> Subject: [hlds] Bot with CS 1.6
>
> Hi,
>   I can install bot on my dediacated server plz tell me how and where to
> get
> them thx
>
> Pat
>
> _________________________________________________________________
> Designer Mail isn't just fun to send, it's fun to receive. Use special
> stationery, fonts and colors.
> http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU
> =http://hotmail.com/enca&HL=Market_MSNIS_Taglines
>   Start enjoying all the benefits of MSNR Premium right now and get the
> first two months FREE*.
>
>
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> please visit:
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--__--__--

Message: 6
Date: Thu, 29 Jul 2004 09:16:34 -0500
From: Hexis <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection
Reply-To: [EMAIL PROTECTED]

On Wed, Jul 28, 2004 at 10:39:10PM -0400, Sirius F. Crackhoe wrote:
> You clearly are NOT a tech at any CO. It doesn't matter if you are on the
> lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
> availability... It is not a guaranteed product and has no SLA's associated
> with it.

Qwest has a Pro class of DSL that carries a SLA.  Other providers have
SLAs on their DSL products as well.

On a good network DSL is damn reliable and you can easily saturate your
connectivity.  The ISP would have to work to saturate the back end links.

In reality there is nothing guaranteed in all of networking.  DSL is
more flexiable than some other technologies, but in usual deployments,
it's highly reliable.

--
Hexis
www.hxxl.com


--__--__--

Message: 7
Date: Thu, 29 Jul 2004 08:10:05 -0800
From: m0gely <[EMAIL PROTECTED]>
To:  [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS
Reply-To: [EMAIL PROTECTED]

K. Mike Bradley wrote:
> The real problem is the updates, to this game or that, are not tested by
> Valve.
>
> This is the bad thing.
> What bugs me is that people keep saying, "Steam sucks"

When valve releases a patch of just a few files for CS and people get
"game unavailable" for half a day, thats Steam's issue.  And Steam is
made by Valve just like their beta patches.  They both come from the
same place.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike


--__--__--

Message: 8
From: "Edson Sossai" <[EMAIL PROTECTED]>
To: "hlds" <[EMAIL PROTECTED]>
Date: Thu, 29 Jul 2004 11:15:09 -0400
Subject: [hlds] When a player connect
Reply-To: [EMAIL PROTECTED]

--
[ Picked text/plain from multipart/alternative ]
On CS1.5 I use to see an in-game message on screen when a player have join =
the server and also which team he had joined. Now after steam i realize tho=
se messages only appear on the console. Is there a way to see those message=
 on screen when playing again. They use to be very helpful.
--



--__--__--

Message: 9
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] When a player connect
Date: Thu, 29 Jul 2004 08:44:42 -0700
Reply-To: [EMAIL PROTECTED]

The console command "developer 1" might be what you're looking for?

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
Sent: Thursday, July 29, 2004 8:15 AM
To: hlds
Subject: [hlds] When a player connect

--
[ Picked text/plain from multipart/alternative ]
On CS1.5 I use to see an in-game message on screen when a player have
join the server and also which team he had joined. Now after steam i
realize those messages only appear on the console. Is there a way to see
those message on screen when playing again. They use to be very helpful.
--


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--__--__--

Message: 10
From: "spartibus" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] Problems with steam client and HLDS
Date: Thu, 29 Jul 2004 08:46:45 -0700
Reply-To: [EMAIL PROTECTED]

You do have a good point there, but you also said things pertaining to
the shield (and other game related things) in CS, which has nothing to
do with steam itself.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of m0gely
Sent: Thursday, July 29, 2004 9:10 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

K. Mike Bradley wrote:
> The real problem is the updates, to this game or that, are not tested
by
> Valve.
>
> This is the bad thing.
> What bugs me is that people keep saying, "Steam sucks"

When valve releases a patch of just a few files for CS and people get
"game unavailable" for half a day, thats Steam's issue.  And Steam is
made by Valve just like their beta patches.  They both come from the
same place.

--
- m0gely
http://quake2.telestream.com/
Q2 | Q3A | Counter-strike

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--__--__--

Message: 11
From: "Sirius F. Crackhoe" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] 768 k connection
Date: Thu, 29 Jul 2004 11:54:28 -0400
Reply-To: [EMAIL PROTECTED]


You haven't heard or grass based DSL? gDSL is the next big craze...

-----Original Message-----
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 11:10 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
LOL. Tells you what this guy knows.

Technically if you are on the 'lawn' at the 'CO', no one would get service.
Since when grass carries data packets.

"Sirius F. Crackhoe" <[EMAIL PROTECTED]> wrote:
You clearly are NOT a tech at any CO. It doesn't matter if you are on the
lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line
availability... It is not a guaranteed product and has no SLA's associated
with it.

-----Original Message-----
From: Adam [mailto:[EMAIL PROTECTED]
Sent: Wednesday, July 28, 2004 7:35 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
Correction:

NOT true if you live across the street from a LEC CO.
I monitor the bandwidth and get 90% of my bandwidth always.
I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy.

Other than that, I agree with the NOT guaranteed. Also you can pay for it.
lol

James Bowling wrote:
80-90 is fine? That doesn't seem fine to me. You should not run any more
than about 24 slots total, mainly because your line is not a "guaranteed"
line. You are not always going to get your 768k up. This will cause crazy
lag and maybe even some packet loss if you overload your line.

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Adam
Sent: Wednesday, July 28, 2004 11:46 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] 768 k connection

--
[ Picked text/plain from multipart/alternative ]
One of our servers is a 1.5/896 and it works fine.

Ping is 80-90
OS: 2k
Game: CS 1.6
Mod/addons: WC3, AdminMOD, AMX, HLG.
Players: 20 Pub.

-DOA


Martin Dickson wrote:
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
About how many players could a 1.5m/768k connection support running off a
3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16?
could it support a 20player pub and a 14player private?

Thanx
--


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--__--__--

Message: 12
From: "Edson Sossai" <[EMAIL PROTECTED]>
To: [EMAIL PROTECTED]
Subject: RE: [hlds] When a player connect
Date: Thu, 29 Jul 2004 12:22:41 -0400
Reply-To: [EMAIL PROTECTED]

Sorry but i really don't know what you mean by that.




> [Original Message]
> From: spartibus <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: 7/29/2004 11:44:49 AM
> Subject: RE: [hlds] When a player connect
>
> The console command "developer 1" might be what you're looking for?
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai
> Sent: Thursday, July 29, 2004 8:15 AM
> To: hlds
> Subject: [hlds] When a player connect
>
> --
> [ Picked text/plain from multipart/alternative ]
> On CS1.5 I use to see an in-game message on screen when a player have
> join the server and also which team he had joined. Now after steam i
> realize those messages only appear on the console. Is there a way to see
> those message on screen when playing again. They use to be very helpful.
> --
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
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please visit:
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--__--__--

Message: 13
From: "David Fencik" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Subject: RE: [hlds] Problems with steam client and HLDS
Date: Thu, 29 Jul 2004 12:39:33 -0400
Reply-To: [EMAIL PROTECTED]

I think everyone's gripes about the content delivered by steam would
just go away if we had a way of selecting what updates to receive.
Ideally for server admins, we'd have an ability to download whatever
version we want, like:

Hldsupdatetool -command update -version X ...

I don't think this is feasible for valve, as it would increase their
bandwidth usage and would mean more administration for them.  I can see
their wish to have only one version out there to support.

I think about WON with hlds version 4.1.1.0 through 4.1.1.1d.  I
remember 3 beta versions being released in one day.  If we were using
steam at the time, this would mean 3 steam updates...not acceptable.

I think it has been said a few times already, but a command switch like
this would be awesome:

Hldsupdatetool -command update -nobeta ...

I think that most people who are praising won are really praising the
ability to control what version they are running.  This would satisfy
them, and would also mean a slight reduction in bandwidth usage for
valve.

It is an established practice for any software developer to release beta
software before a final is released.  Steam is an excellent content
delivery mechanism, however, it cannot do away with this practice.

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Thursday, July 29, 2004 9:45 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

Look people .....

This is how it is.

At this time there is nothing wrong with the Steam client.

Steam works pretty good.

Having updates automatically works good to and is a wonderful thing
except
...


The real problem is the updates, to this game or that, are not tested by
Valve.

This is the bad thing.
What bugs me is that people keep saying, "Steam sucks"


Be we must remember Steam is a content delivery and authentication
system
client.
It is a totally separate piece of software that is not really connected
to
the game content of HL or CS or any other game they may add in the
future.

It's not Steam that sucks ... It's the untested updates to HL1 and CS et
al...







-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Rob Harwood
Sent: Wednesday, July 28, 2004 2:24 PM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Problems with steam client and HLDS

I think people just start accepting it again before it gets made worse.

-- Rob

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: 28 July 2004 19:09
To: [EMAIL PROTECTED]
Subject: Re: [hlds] Problems with steam client and HLDS

A) How come so many people have been running Steam servers for almost a
year
successfully, yet  when one person doesn't read the docs and can't get
it
running, it is a failure.

B) part of me wishes I had archived the crying and gripes from every
version
upgrade from the time I started playing/adminning HL (beta 6ish). It
would
be great to show people how silly it sounds, as they praise the "last
good
version" that at one time was the bane of their existence.

C) why is A) a prevailing philosophy?

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