The root problem is that everything essentially is running on one wire aka centralized management. There is a end user feeling of "loss of ownership" and "loss of control" which for the most part there is some loss of control. When everything is tied to one wire, in this case steam, and that wire breaks or hiccups do to DOS attacks, bad software, or whatever the whole system dies - you are stuck with a $25+ dollar game that doesn't work or a corrupt PC. Couple that with poor customer support and a poor service status communications and it makes the experience "suck". I bet all of you have had some steam issue at some time and basically have blamed yourself tearing your pc apart to try and fix it wondering what the hell is going on. My personal feeling is that steam does suck until they get a better customer service process and notification system in place so that we can all stop scrubbing the forums for answers. Is steam really about players or more about corporate control and marketing? I am sure they are getting oodles of info on everyone connected to their ASP service. Coming from a development background if you think they solely designed steam for the player you're wrong.
M3RC4RY -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Thursday, July 29, 2004 12:40 PM To: [EMAIL PROTECTED] Subject: hlds digest, Vol 1 #2957 - 13 msgs Send hlds mailing list submissions to [EMAIL PROTECTED] To subscribe or unsubscribe via the World Wide Web, visit http://list.valvesoftware.com/mailman/listinfo/hlds or, via email, send a message with subject or body 'help' to [EMAIL PROTECTED] You can reach the person managing the list at [EMAIL PROTECTED] When replying, please edit your Subject line so it is more specific than "Re: Contents of hlds digest..." Today's Topics: 1. RE: Bot with CS 1.6 (GNewton [-XtenZ-]) 2. RE: help with halflife (K. Mike Bradley) 3. RE: Problems with steam client and HLDS (K. Mike Bradley) 4. RE: Problems with steam client and HLDS (K. Mike Bradley) 5. Re: Bot with CS 1.6 (Skirecs) 6. Re: 768 k connection (Hexis) 7. Re: Problems with steam client and HLDS (m0gely) 8. When a player connect (Edson Sossai) 9. RE: When a player connect (spartibus) 10. RE: Problems with steam client and HLDS (spartibus) 11. RE: 768 k connection (Sirius F. Crackhoe) 12. RE: When a player connect (Edson Sossai) 13. RE: Problems with steam client and HLDS (David Fencik) --__--__-- Message: 1 Date: Thu, 29 Jul 2004 06:20:11 -0700 From: "GNewton [-XtenZ-]" <[EMAIL PROTECTED]> Subject: RE: [hlds] Bot with CS 1.6 To: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] If you use the HLDS GUI, you can add them from there. If you start your HLDS from command prompt then you add them through your server.cfg e.g. bot_quota ## or you can manually add them on the fly easily by bot_add, bot_add_t, bot_add_ct. There are many sites that have the bot commands, you'll just have to Google it... Like this one here. http://www.gamefaqs.com/computer/doswin/code/13440.html -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of patrick racicot Sent: Thursday, July 29, 2004 4:50 AM To: [EMAIL PROTECTED] Subject: [hlds] Bot with CS 1.6 Hi, I can install bot on my dediacated server plz tell me how and where to get them thx Pat _________________________________________________________________ Designer Mail isn't just fun to send, it's fun to receive. Use special stationery, fonts and colors. http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU =http://hotmail.com/enca&HL=Market_MSNIS_Taglines Start enjoying all the benefits of MSNR Premium right now and get the first two months FREE*. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 2 From: "K. Mike Bradley" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: RE: [hlds] help with halflife Date: Thu, 29 Jul 2004 09:37:52 -0400 Reply-To: [EMAIL PROTECTED] First ... Take the cdrom you got from the box and through it in the trash because there have been many updates since then. The only thing you need to keep is the cdrom case with the activation Number. Click this link and select "Open": http://www.steampowered.com/download/SteamInstall.exe This will Download the steam client. It will begin to install. When you run this client you will decide which games you want. CS, HL, TFC, OPF, etc... -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Michael Miller Sent: Wednesday, July 28, 2004 9:35 PM To: [EMAIL PROTECTED] Subject: [hlds] help with halflife hi, i need some help with half life. bascially i cant join servers cause it ses that a newer protocol is used, i only got halflife 1 day ago, and it ses i have protocol 38, and that i need protocol 46, please help me :) _________________________________________________________________ Play Love Hunt to win a $9000 holiday and find love! http://mobilecentral.ninemsn.com.au/mclovehunt/lovehunt.aspx _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 3 From: "K. Mike Bradley" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: RE: [hlds] Problems with steam client and HLDS Date: Thu, 29 Jul 2004 09:44:39 -0400 Reply-To: [EMAIL PROTECTED] Look people ..... This is how it is. At this time there is nothing wrong with the Steam client. Steam works pretty good. Having updates automatically works good to and is a wonderful thing except ... The real problem is the updates, to this game or that, are not tested by Valve. This is the bad thing. What bugs me is that people keep saying, "Steam sucks" Be we must remember Steam is a content delivery and authentication system client. It is a totally separate piece of software that is not really connected to the game content of HL or CS or any other game they may add in the future. It's not Steam that sucks ... It's the untested updates to HL1 and CS et al... -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rob Harwood Sent: Wednesday, July 28, 2004 2:24 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Problems with steam client and HLDS I think people just start accepting it again before it gets made worse. -- Rob -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 28 July 2004 19:09 To: [EMAIL PROTECTED] Subject: Re: [hlds] Problems with steam client and HLDS A) How come so many people have been running Steam servers for almost a year successfully, yet when one person doesn't read the docs and can't get it running, it is a failure. B) part of me wishes I had archived the crying and gripes from every version upgrade from the time I started playing/adminning HL (beta 6ish). It would be great to show people how silly it sounds, as they praise the "last good version" that at one time was the bane of their existence. C) why is A) a prevailing philosophy? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 4 From: "K. Mike Bradley" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: RE: [hlds] Problems with steam client and HLDS Date: Thu, 29 Jul 2004 09:46:15 -0400 Reply-To: [EMAIL PROTECTED] I forgot to add the recent steam log on issues were a DOS attack. --__--__-- Message: 5 Date: Thu, 29 Jul 2004 09:51:37 -0400 From: Skirecs <[EMAIL PROTECTED]> Subject: Re: [hlds] Bot with CS 1.6 To: [EMAIL PROTECTED] Reply-To: [EMAIL PROTECTED] You have to install the bot though. I reccomend Realbot. It has no waypoints, but it needs to learn from you so teh first rounds they will do nothing but there good. Make sure you use the WIP's in hte metamod. ----- Original Message ----- From: "GNewton [-XtenZ-]" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Thursday, July 29, 2004 9:20 AM Subject: RE: [hlds] Bot with CS 1.6 > If you use the HLDS GUI, you can add them from there. If you start your > HLDS from command prompt then you add them through your server.cfg e.g. > bot_quota ## or you can manually add them on the fly easily by bot_add, > bot_add_t, bot_add_ct. There are many sites that have the bot commands, > you'll just have to Google it... Like this one here. > > http://www.gamefaqs.com/computer/doswin/code/13440.html > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of patrick racicot > Sent: Thursday, July 29, 2004 4:50 AM > To: [EMAIL PROTECTED] > Subject: [hlds] Bot with CS 1.6 > > Hi, > I can install bot on my dediacated server plz tell me how and where to > get > them thx > > Pat > > _________________________________________________________________ > Designer Mail isn't just fun to send, it's fun to receive. Use special > stationery, fonts and colors. > http://join.msn.com/?pgmarket=en-ca&page=byoa/prem&xAPID=1994&DI=1034&SU > =http://hotmail.com/enca&HL=Market_MSNIS_Taglines > Start enjoying all the benefits of MSNR Premium right now and get the > first two months FREE*. > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 6 Date: Thu, 29 Jul 2004 09:16:34 -0500 From: Hexis <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [hlds] 768 k connection Reply-To: [EMAIL PROTECTED] On Wed, Jul 28, 2004 at 10:39:10PM -0400, Sirius F. Crackhoe wrote: > You clearly are NOT a tech at any CO. It doesn't matter if you are on the > lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line > availability... It is not a guaranteed product and has no SLA's associated > with it. Qwest has a Pro class of DSL that carries a SLA. Other providers have SLAs on their DSL products as well. On a good network DSL is damn reliable and you can easily saturate your connectivity. The ISP would have to work to saturate the back end links. In reality there is nothing guaranteed in all of networking. DSL is more flexiable than some other technologies, but in usual deployments, it's highly reliable. -- Hexis www.hxxl.com --__--__-- Message: 7 Date: Thu, 29 Jul 2004 08:10:05 -0800 From: m0gely <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: Re: [hlds] Problems with steam client and HLDS Reply-To: [EMAIL PROTECTED] K. Mike Bradley wrote: > The real problem is the updates, to this game or that, are not tested by > Valve. > > This is the bad thing. > What bugs me is that people keep saying, "Steam sucks" When valve releases a patch of just a few files for CS and people get "game unavailable" for half a day, thats Steam's issue. And Steam is made by Valve just like their beta patches. They both come from the same place. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike --__--__-- Message: 8 From: "Edson Sossai" <[EMAIL PROTECTED]> To: "hlds" <[EMAIL PROTECTED]> Date: Thu, 29 Jul 2004 11:15:09 -0400 Subject: [hlds] When a player connect Reply-To: [EMAIL PROTECTED] -- [ Picked text/plain from multipart/alternative ] On CS1.5 I use to see an in-game message on screen when a player have join = the server and also which team he had joined. Now after steam i realize tho= se messages only appear on the console. Is there a way to see those message= on screen when playing again. They use to be very helpful. -- --__--__-- Message: 9 From: "spartibus" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: RE: [hlds] When a player connect Date: Thu, 29 Jul 2004 08:44:42 -0700 Reply-To: [EMAIL PROTECTED] The console command "developer 1" might be what you're looking for? -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai Sent: Thursday, July 29, 2004 8:15 AM To: hlds Subject: [hlds] When a player connect -- [ Picked text/plain from multipart/alternative ] On CS1.5 I use to see an in-game message on screen when a player have join the server and also which team he had joined. Now after steam i realize those messages only appear on the console. Is there a way to see those message on screen when playing again. They use to be very helpful. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 10 From: "spartibus" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: RE: [hlds] Problems with steam client and HLDS Date: Thu, 29 Jul 2004 08:46:45 -0700 Reply-To: [EMAIL PROTECTED] You do have a good point there, but you also said things pertaining to the shield (and other game related things) in CS, which has nothing to do with steam itself. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of m0gely Sent: Thursday, July 29, 2004 9:10 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Problems with steam client and HLDS K. Mike Bradley wrote: > The real problem is the updates, to this game or that, are not tested by > Valve. > > This is the bad thing. > What bugs me is that people keep saying, "Steam sucks" When valve releases a patch of just a few files for CS and people get "game unavailable" for half a day, thats Steam's issue. And Steam is made by Valve just like their beta patches. They both come from the same place. -- - m0gely http://quake2.telestream.com/ Q2 | Q3A | Counter-strike _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 11 From: "Sirius F. Crackhoe" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: RE: [hlds] 768 k connection Date: Thu, 29 Jul 2004 11:54:28 -0400 Reply-To: [EMAIL PROTECTED] You haven't heard or grass based DSL? gDSL is the next big craze... -----Original Message----- From: Adam [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 28, 2004 11:10 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] 768 k connection -- [ Picked text/plain from multipart/alternative ] LOL. Tells you what this guy knows. Technically if you are on the 'lawn' at the 'CO', no one would get service. Since when grass carries data packets. "Sirius F. Crackhoe" <[EMAIL PROTECTED]> wrote: You clearly are NOT a tech at any CO. It doesn't matter if you are on the lawn of the CO, DSL is DSL, it's based on ATM or Frame Relay private line availability... It is not a guaranteed product and has no SLA's associated with it. -----Original Message----- From: Adam [mailto:[EMAIL PROTECTED] Sent: Wednesday, July 28, 2004 7:35 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] 768 k connection -- [ Picked text/plain from multipart/alternative ] Correction: NOT true if you live across the street from a LEC CO. I monitor the bandwidth and get 90% of my bandwidth always. I am a Telecom Tech for a living. We just know stuff. Ask any Telco guy. Other than that, I agree with the NOT guaranteed. Also you can pay for it. lol James Bowling wrote: 80-90 is fine? That doesn't seem fine to me. You should not run any more than about 24 slots total, mainly because your line is not a "guaranteed" line. You are not always going to get your 768k up. This will cause crazy lag and maybe even some packet loss if you overload your line. -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Adam Sent: Wednesday, July 28, 2004 11:46 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] 768 k connection -- [ Picked text/plain from multipart/alternative ] One of our servers is a 1.5/896 and it works fine. Ping is 80-90 OS: 2k Game: CS 1.6 Mod/addons: WC3, AdminMOD, AMX, HLG. Players: 20 Pub. -DOA Martin Dickson wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] About how many players could a 1.5m/768k connection support running off a 3.0p4 (ht) winxp pro, hlds dedicate with amxx 0.16? could it support a 20player pub and a 14player private? Thanx -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds YIM: cybergamezone2002 Gaming Website: http://www.cybergamezone.com Hotwheels Website: http://store.cybergamezone.com Scorpion Energy Drink Website: http://scorpion-energydrink.com Gaming Clan Website: http://www.cybergamezone.net --------------------------------- Do you Yahoo!? Yahoo! Mail - Helps protect you from nasty viruses. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds YIM: cybergamezone2002 Gaming Website: http://www.cybergamezone.com Hotwheels Website: http://store.cybergamezone.com Scorpion Energy Drink Website: http://scorpion-energydrink.com Gaming Clan Website: http://www.cybergamezone.net --------------------------------- Do you Yahoo!? Yahoo! Mail Address AutoComplete - You start. We finish. -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds YIM: cybergamezone2002 Gaming Website: http://www.cybergamezone.com Hotwheels Website: http://store.cybergamezone.com Scorpion Energy Drink Website: http://scorpion-energydrink.com Gaming Clan Website: http://www.cybergamezone.net --------------------------------- Do you Yahoo!? New and Improved Yahoo! Mail - Send 10MB messages! -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 12 From: "Edson Sossai" <[EMAIL PROTECTED]> To: [EMAIL PROTECTED] Subject: RE: [hlds] When a player connect Date: Thu, 29 Jul 2004 12:22:41 -0400 Reply-To: [EMAIL PROTECTED] Sorry but i really don't know what you mean by that. > [Original Message] > From: spartibus <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Date: 7/29/2004 11:44:49 AM > Subject: RE: [hlds] When a player connect > > The console command "developer 1" might be what you're looking for? > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of Edson Sossai > Sent: Thursday, July 29, 2004 8:15 AM > To: hlds > Subject: [hlds] When a player connect > > -- > [ Picked text/plain from multipart/alternative ] > On CS1.5 I use to see an in-game message on screen when a player have > join the server and also which team he had joined. Now after steam i > realize those messages only appear on the console. Is there a way to see > those message on screen when playing again. They use to be very helpful. > -- > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- Message: 13 From: "David Fencik" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Subject: RE: [hlds] Problems with steam client and HLDS Date: Thu, 29 Jul 2004 12:39:33 -0400 Reply-To: [EMAIL PROTECTED] I think everyone's gripes about the content delivered by steam would just go away if we had a way of selecting what updates to receive. Ideally for server admins, we'd have an ability to download whatever version we want, like: Hldsupdatetool -command update -version X ... I don't think this is feasible for valve, as it would increase their bandwidth usage and would mean more administration for them. I can see their wish to have only one version out there to support. I think about WON with hlds version 4.1.1.0 through 4.1.1.1d. I remember 3 beta versions being released in one day. If we were using steam at the time, this would mean 3 steam updates...not acceptable. I think it has been said a few times already, but a command switch like this would be awesome: Hldsupdatetool -command update -nobeta ... I think that most people who are praising won are really praising the ability to control what version they are running. This would satisfy them, and would also mean a slight reduction in bandwidth usage for valve. It is an established practice for any software developer to release beta software before a final is released. Steam is an excellent content delivery mechanism, however, it cannot do away with this practice. Dave -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley Sent: Thursday, July 29, 2004 9:45 AM To: [EMAIL PROTECTED] Subject: RE: [hlds] Problems with steam client and HLDS Look people ..... This is how it is. At this time there is nothing wrong with the Steam client. Steam works pretty good. Having updates automatically works good to and is a wonderful thing except ... The real problem is the updates, to this game or that, are not tested by Valve. This is the bad thing. What bugs me is that people keep saying, "Steam sucks" Be we must remember Steam is a content delivery and authentication system client. It is a totally separate piece of software that is not really connected to the game content of HL or CS or any other game they may add in the future. It's not Steam that sucks ... It's the untested updates to HL1 and CS et al... -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Rob Harwood Sent: Wednesday, July 28, 2004 2:24 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Problems with steam client and HLDS I think people just start accepting it again before it gets made worse. -- Rob -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 28 July 2004 19:09 To: [EMAIL PROTECTED] Subject: Re: [hlds] Problems with steam client and HLDS A) How come so many people have been running Steam servers for almost a year successfully, yet when one person doesn't read the docs and can't get it running, it is a failure. B) part of me wishes I had archived the crying and gripes from every version upgrade from the time I started playing/adminning HL (beta 6ish). It would be great to show people how silly it sounds, as they praise the "last good version" that at one time was the bane of their existence. C) why is A) a prevailing philosophy? _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds --__--__-- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds End of hlds Digest _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

