I've monitored the connection rates of my server network. Thats over 300 game sessions. The average per player traffic is 2.4KB/s. Some get more. Some get less. The *average* user out there is not fuxing with their rates. They are using the default settings given to them. ----- Original Message ----- From: "Whisper ." <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Tuesday, August 10, 2004 10:59 AM Subject: Re: [hlds] Half-Life 2 Dedicated Server a few questions
> [ Converted text/html to text/plain ] > > Well thats just great, go and set your rates on your broadband connection to > 2400/2400/20/20 and come back and tell us how great your client experience is! > > Lets just see how much fun that is, and see how competitive you are against > Cablers using 20000/10000/101/101 not that its all about winning or being > number one, but I myself do not play games to sit in chat dead. > > Furthermore, we can talk theorectical BS all day and night until we are blue > in the face, or we can deal with reality, and if you believe 2.4KB/s is > satisfactory for a good client experience well give me some of them drugs > becaus eI need them! > ----Original Message Follows---- > From: "Shane Robinett" <[EMAIL PROTECTED]> > Reply-To: [EMAIL PROTECTED] > To: <[EMAIL PROTECTED]> > Subject: Re: [hlds] Half-Life 2 Dedicated Server a few questions > Date: Tue, 10 Aug 2004 10:37:46 -0400 > Why do you assume 3KB/s is not a reasonable about of bandwidth per client > connection? It's a bit north of the 2.4KB/s requirement for CS. Why assume > that a new engine requires 10x the bandwidth? One hopes that Valve has > learned over the years what the people at Battlefield 1942 did not.. that > the more bandwidth you use, the less friendly a game is going to be. > - > ----- Original Message ----- > From: "Whisper ." <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Tuesday, August 10, 2004 10:22 AM > Subject: RE: [hlds] Half-Life 2 Dedicated Server a few questions > > [ Converted text/html to text/plain ] > > > > Mate, it has been 5 years of CS, and still no server manual from Valve > > explaining everything from at least a technical server setup standpoint. > > > > I think we are going back to hunt and peck server setup, and guessing > until we > > get some reasonable setups out there on the net. > > > > Seriously, if Gabe wants to stand by his 3KB/s will provide a decent > client > > expereince as the gospel from Valve, then we are already in the shit. > > > > I mean if thats the extent of explantion so far of client server > > communications and the factors that affect it, then may your god help us > all, > > cause we are going back to the drawing board, AGAIN!! > > > > Quite honestly after all these years of Gaming Companies coming out with > > mulitplayer online games with absolutely little to no administration > functions > > or comprehensive documentation, or both tacked on as an after thought, as > if > > it was at the bottom of the list during the design stages of the game, you > > really would have thought they would have wised up by now. But looking at > > almost every multiplayer online fps, none of them have, and so far, it > looks > > like we as server administrators are condemnd to repeat history yet AGAIN! > > ----Original Message Follows---- > > From: "Hans Vos" <[EMAIL PROTECTED]> > > Reply-To: [EMAIL PROTECTED] > > To: [EMAIL PROTECTED] > > Subject: [hlds] Half-Life 2 Dedicated Server a few questions > > Date: Tue, 10 Aug 2004 13:00:07 +0200 > > I already posted these questions on the steampowered.com forum, but since > that > > forum is being > > overloaded with, well with absolute bullcrap, I thought it would be a good > > idea to post it on > > the mailing list. This is my first post so I hope it will go alright. Here > are > > my questions: > > - Will there be a Windows Dedicated Server version for the Beta program? > > - Will there be a 64-bit version for both Linux and Windows? (When > Microsoft > > releases their 64- > > bit version of Windows Server 2003) > > - Will you include a decent manual for Half-Life 2: Dedicated Server? (A > list > > of all the > > command line options and server variables for example) > > - How much time will there be between the release of Half-Life 2: > Dedicated > > Server and Counter- > > Strike: Source Beta? > > Hopefully somebody here can help me out. > > With regards, > > Hans Vos, The Netherlands. > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please > > visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > -------------------------------------------------------------------------- > ---- > > Find love today with ninemsn personals. 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