I've monitored the connection rates of my server network.  Thats over 300
game sessions.  The average per player traffic is 2.4KB/s.  Some get more.
Some get less. The *average* user out there is not fuxing with their rates.
They are using the default settings given to them.
----- Original Message -----
From: "Whisper ." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 10, 2004 10:59 AM
Subject: Re: [hlds] Half-Life 2 Dedicated Server a few questions


> [ Converted text/html to text/plain ]
>
> Well thats just great, go and set your rates on your broadband connection
to
> 2400/2400/20/20 and come back and tell us how great your client experience
is!
>
> Lets just see how much fun that is, and see how competitive you are
against
> Cablers using 20000/10000/101/101 not that its all about winning or being
> number one, but I myself do not play games to sit in chat dead.
>
> Furthermore, we can talk theorectical BS all day and night until we are
blue
> in the face, or we can deal with reality, and if you believe 2.4KB/s is
> satisfactory for a good client experience well give me some of them drugs
> becaus eI need them!
> ----Original Message Follows----
> From: "Shane Robinett" <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Half-Life 2 Dedicated Server a few questions
> Date: Tue, 10 Aug 2004 10:37:46 -0400
> Why do you assume 3KB/s is not a reasonable about of bandwidth per client
> connection? It's a bit north of the 2.4KB/s requirement for CS.  Why
assume
> that a new engine requires 10x the bandwidth? One hopes that Valve has
> learned over the years what the people at Battlefield 1942 did not.. that
> the more bandwidth you use, the less friendly a game is going to be.
> -
> ----- Original Message -----
> From: "Whisper ." <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Tuesday, August 10, 2004 10:22 AM
> Subject: RE: [hlds] Half-Life 2 Dedicated Server a few questions
> > [ Converted text/html to text/plain ]
> >
> > Mate, it has been 5 years of CS, and still no server manual from Valve
> > explaining everything from at least a technical server setup standpoint.
> >
> > I think we are going back to hunt and peck server setup, and guessing
> until we
> > get some reasonable setups out there on the net.
> >
> > Seriously, if Gabe wants to stand by his 3KB/s will provide a decent
> client
> > expereince as the gospel from Valve, then we are already in the shit.
> >
> > I mean if thats the extent of explantion so far of client server
> > communications and the factors that affect it, then may your god help us
> all,
> > cause we are going back to the drawing board, AGAIN!!
> >
> > Quite honestly after all these years of Gaming Companies coming out with
> > mulitplayer online games with absolutely little to no administration
> functions
> > or comprehensive documentation, or both tacked on as an after thought,
as
> if
> > it was at the bottom of the list during the design stages of the game,
you
> > really would have thought they would have wised up by now. But looking
at
> > almost every multiplayer online fps, none of them have, and so far, it
> looks
> > like we as server administrators are condemnd to repeat history yet
AGAIN!
> > ----Original Message Follows----
> > From: "Hans Vos" <[EMAIL PROTECTED]>
> > Reply-To: [EMAIL PROTECTED]
> > To: [EMAIL PROTECTED]
> > Subject: [hlds] Half-Life 2 Dedicated Server a few questions
> > Date: Tue, 10 Aug 2004 13:00:07 +0200
> > I already posted these questions on the steampowered.com forum, but
since
> that
> > forum is being
> > overloaded with, well with absolute bullcrap, I thought it would be a
good
> > idea to post it on
> > the mailing list. This is my first post so I hope it will go alright.
Here
> are
> > my questions:
> > - Will there be a Windows Dedicated Server version for the Beta program?
> > - Will there be a 64-bit version for both Linux and Windows? (When
> Microsoft
> > releases their 64-
> > bit version of Windows Server 2003)
> > - Will you include a decent manual for Half-Life 2: Dedicated Server? (A
> list
> > of all the
> > command line options and server variables for example)
> > - How much time will there be between the release of Half-Life 2:
> Dedicated
> > Server and Counter-
> > Strike: Source Beta?
> > Hopefully somebody here can help me out.
> > With regards,
> > Hans Vos, The Netherlands.
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please
> > visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
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> >
> > ===References:===
> >   1. http://g.msn.com/8HMBENAU/2743??PS=47575
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> _______________________________________________
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please
> visit:
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> ===References:===
>   1. http://g.msn.com/8HMBENAU/2740??PS=47575
>
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