Right I had a look at the packets the actual DS sent about. After figuring the T part out for myself I sent U (players) and V (rules) to test. The responses returned from what was shown both match that of the old player/rule packets from HL1 - in fact my variable parsing code worked straight off. That is, yyyyE/yyyyD followed by an item count byte and then subsequently item data. I cannot at present say if multiple packets still arise or if any extra player data is added (somoene at a LAN cafe reading this would you be willing to run a test application when people are playing so we can write lovely query programs for you ?).
Hope this helps someone. Will PS If you do manage a LAN with CS:S please contact me so I can negotiate obtaining the rest of the data. It would be very useful! _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

