Right I had a look at the packets the actual DS sent about. After
figuring the T part out for myself I sent U (players) and V (rules) to
test. The responses returned from what was shown both match that of
the old player/rule packets from HL1 - in fact my variable parsing
code worked straight off. That is, yyyyE/yyyyD followed by an item
count byte and then subsequently item data. I cannot at present say if
multiple packets still arise or if any extra player data is added
(somoene at a LAN cafe reading this would you be willing to run a test
application when people are playing so we can write lovely query
programs for you ?).

Hope this helps someone.
Will

PS If you do manage a LAN with CS:S please contact me so I can
negotiate obtaining the rest of the data. It would be very useful!

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