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There is a Valve announcment list?

I want to join it since I love the sound of crickets!

:)
----Original Message Follows----
From: "Napier, Kevin" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: "'[EMAIL PROTECTED]'" <[EMAIL PROTECTED]>
Subject: RE: [hlds] Source update via Gabe
Date: Fri, 13 Aug 2004 10:30:12 -0400
4 real.. I mean valvesoftware.com... could not not have like a "messages"
from gabe area?
That site so needs to be used more, as well as this list for communications
from valve.  Then again they might have used the 'annocement' list which I
think I'm not subscribed to.
-----Original Message-----
From: Whisper . [mailto:[EMAIL PROTECTED]
Sent: Friday, August 13, 2004 9:29 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] Source update via Gabe
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>From what I have seen, isn't it official Valve policy to inform world + dog
via every medium available for any new or important information EXCEPT via
official
Valve Sites and Mailing lists?
Sometimes I wonder why they even bother with a STEAM Site or Mailing List?
"Thats right, you heard it here last!"
----Original Message Follows----
From: John <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: [EMAIL PROTECTED]
Subject: [hlds] Source update via Gabe
Date: Fri, 13 Aug 2004 07:54:56 -0500
Gabe was nice enough to post a progress report over at Hl2fallout. It
would be nice to see that info here.
http://www.hl2fallout.com/forums/index.php?showtopic=2524 :
"It's been a little over a day since the test release went live at
cyber-cafes. We've been looking at the crash reports as well as the bug
reports.
Problems we know about:
      * Can't create a listen server behind a NAT (you get a ticket error)
      * First time you launch the game, the material for the launcher
background doesn't load
      * You can jump into the sky brush using a grenade
      * Crash in the vphysics code
      * Missing +ip command-line argument
      * Memory corruption in the server browser
      * Some hardware specific configuration issues
The first five will be fixed in a release we do tomorrow. The server
browser problem may or may not get fixed in that release. The hardware
configurations are getting fixed as we learn about them.
These are fewer issues than we thought we would get, so we are on track
for the broader deployment on 8/18 (pre-loading on 8/16). This is good
news for our overall Half-Life 2 release as we aren't seeing any
pernicious stability, performance, or compatility issues."
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===References:===
   1. http://g.msn.com/8HMBENAU/2731??PS=47575
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===References:===
  1. http://g.msn.com/8HMBENAU/2746??PS=47575

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