ill give you a working one but its big and messy from HLBoost and random
things I put in
 Heres my commandline too

C:\HLserver\hlds.exe -console  -game cstrike -ip 24.45.6.208 -port 27015
+log on +rcon_password ****** +maxplayers 12 +map cs_militia +mp_timelimit
40 +sv_region 0



Server.cfg
// Use this file to configure your DEDICATED server.
// This config file is executed on server start.

// disable autoaim
sv_aim 0
sv_alltalk 0
// disable clients' ability to pause the server
pausable 0
 admin_bot_protection 1
// default server name. Change to "Bob's Server", etc.
hostname "Skirecs CS 1.6"
sv_region 0
// maximum client movement speed
sv_maxspeed 320

// 20 minute timelimit
mp_timelimit 9999999999999

sv_cheats 0

// load ban files
//exec listip.cfg
//exec banned.cfg

// booster_show_connmsg x (0 = disabled, 1 = small message, 2 = large
message)
// Shows a console message to players with booster information when they
connect.
booster_show_connmsg 1

// booster_autofps x (x = 0 to 1000, 0 = no target FPS)
//      Automatically changes value of sys_ticrate to achieve and maintain
the desired server FPS (if possible).
// It is not recommended to target FPS greater than 200 or so.
// Note that autofps adjusts sys_ticrate, which makes it incompatible with
any booster_lite_mode other
// than 3. Setting booster_autofps will force booster_lite_mode to 3.
booster_autofps 200

// booster_minsleepms x (x = 1 to 10, 10 = no change to multimedia timer)
//      This adjusts the multimedia system timer to trick HLDS into sleeping
for less time. Note that
// the lower the value set, the higher the CPU consumption will be for HLDS.
Values lower than 3
// are not recommended, as they can cause massive CPU consumption and/or
system instability.
booster_minsleepms 5

// booster_force_systicrate x (x = 0 to 10000, 0 = let Booster2 manage the
value itself (no force))
// Booster2 will force this sys_ticrate value. Note that using this option
will set booster_autofps to 0
// and booster_lite_mode to 3, as these methods rely on a sys_ticrate value
untouched by user settings.
// You should avoid directly setting sys_ticrate in your server.cfg, as
manually adjusted values can
// cause problems with various parts of Booster2.
booster_force_systicrate 0

// booster_cpu_enabled x [0 to 2] (0 = off, 1 = on, 2 = report CPU only -
don't actively manage CPU)
// Booster2 can monitor CPU usage and adjust the multimedia timer to reduce
load when necessary
booster_cpu_enabled 0

// booster_cpu_spikemax x
//      If CPU management is enabled, number of times booster_cpu_spikelevel
needs
// to be exceeded in order for mmtimer to increase and CPU load to be
reduced.
booster_cpu_spikemax 3

// booster_cpu_spikelevel x [0 to 100]
// If CPU management is enabled, level which CPU utilization needs to exceed
//      (booster_cpu_spikemax times) for mmtimer to increase and CPU load to
be reduced.
booster_cpu_spikelevel 75

// booster_cpu_mminc x [1 to 10]
// If CPU management is enabled, amount mmtimer will increment (Booster2
will also decrease
//      the mmtimer by 1 for every 5 minute period that
booster_cpu_spikelevel is not exceeded.
booster_cpu_mminc 2

// booster_cpu_quiettime
// Seconds required without CPU spike exceeding booster_cpu_spikelevel
before
// mmtimer value is decreased by 1.
booster_cpu_quiettime 300

// booster_cpu_mmmin x [1 to 10]
// If CPU management is enabled, Booster2 will never set the mmtimer below
this value.
booster_cpu_mmmin 3

// booster_cpu_mmmax x [1 to 10]
// If CPU management is enabled, Booster2 will never set the mmtimer above
this value.
booster_cpu_mmmax 8

// booster_lite_mode x [0 to 3]
// Controls how the Booster-Lite approach is implemented:
// 0 - HLDS sleeps 10ms if no network packets are received. If HLDS
//     receives a packet, it stops sleeping. (this mode has been added
//     to provide backward compatibility with how BL v1.00 worked).
// 1 - HLDS attempts to sleep 10ms. If a packet is received,
//     HLDS stops sleeping. Otherwise it attempts to sleep another 10ms.
// 2 - HLDS attempts to sleep 50ms. If a packet is received, it stops
sleeping.
// 3 - HLDS will sleep the standard amount (this value turns this feature
off).
booster_lite_mode 3

// booster_lite_extra_sleep_frequency x
// Forces HLDS server to sleep x milliseconds even if a packet is received.
// This setting helps to lower CPU usage.
booster_lite_extra_sleep_frequency 0

// booster_stats_cpu_counter
// Sets the string Booster will use to query cpu performance. By default
this is
// "\Processor(_Total)\% Processor Time". Manually set this only if you need
to
// support non-english counter names or to query a specific processor.
// This cvar is only used if booster_cpu_enabled is turned on.

// booster_stats_in_counter
// Sets the string Booster will use to query bandwidth in. By default this
is
// "\Network Interface(NDIS 5.0 driver)\Bytes Received/sec". Manually set
this only
// if you need to support non-english counter names or to query a specific
interface.
// This cvar is only used if booster_stats is turned on.

// booster_stats_out_counter
// Sets the string Booster will use to query bandwidth out. By default this
is
// "\Network Interface(NDIS 5.0 driver)\Bytes Sent/sec". Manually set this
only
// if you need to support non-english counter names or to query a specific
interface.
// This cvar is only used if booster_stats is turned on.

// booster_stats [0-1]
// This turns on statistics gathering. This options is not supported. See
info at the end
// of the readme regarding this option.

// booster_trigger_cmd
// Sets a command to be executed the first time (during any given map) that
CPU consumption
// trips booster_cpu_spikemax. This allows admins to do things such as turn
off wallhack
// blocks or other CPU intensive systems under heavy load.
sv_region 0
sv_lan 0




----- Original Message -----
From: "Brandon Dumont - MWEB" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, August 17, 2004 10:27 AM
Subject: RE: [hlds] Couple CS:S Server Questions


Still, knowing your using a config that's actually runnning on another
server helps when trouble shooting.

So I second a notion.

Would somebody kindly give us an axample of a working config?


Thanks


> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of
> Marcelo de Paula Bezerra
> Sent: Tuesday, August 17, 2004 3:44 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Couple CS:S Server Questions
>
> It is very similar to your current 1.6 file.
>
> Ah, and cvarlist is your best friend now, as it not only show
> cvars/cmds, but shows a short description of their meaning as well :)
>
>
>
> On Tue, 2004-08-17 at 09:36, Xenos wrote:
> > This is a multi-part message in MIME format.
> > --
> > [ Picked text/plain from multipart/alternative ]
> > I am new to the world of CS, so please bear with me.   Can
> someone give me an example server.cfg file...this was not
> included with the server for some reason.   Are there any
> current game query tools compatable with CS:S?
> >
> > Thanks!
> > --
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the
> list archives, please visit:
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>
>
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