Both the servers im running do this aswell, I think the problem is
with the way srcds handles attempted connections when the server is
full. I've had srcds runnign 48hours uptime with people playing on the
v2 protocol server aslong as its not full. As soon as the server is
full and continues to receive connection attempts it will crash.

The issue needs addressed urgently by valve, as the beta is a a
crucial stage and lots of servers are sufferign this fate.

It will become less common as more servers are put up and the initial
rush to play has died down but the underlying problem will remain.
and will continue to happen if you server receive too many concurrent
connections.

On Thu, 19 Aug 2004 15:26:39 +1200, Simon Garner
<[EMAIL PROTECTED]> wrote:
> Updated our Source beta server and now it's crashing every 5 minutes. It
> spews a whole bunch of "Missing shutdown function" messages (see below),
> then pops up an alert box like this:
>
> The instruction at "0x00cee9f0" referenced memory at "0x084c60c6". The
> memory could not be "written". Click on OK to terminate the program
>
> Here is all it shows in the console:
>
> Missing shutdown function for Sys_InitAuthentication() :
> Sys_ShutdownAuthentication()
> Missing shutdown function for Decal_Init() : Decal_Shutdown()
> Missing shutdown function for InitStudioRender() :
> ShutdownStudioRender()
> Missing shutdown function for StaticPropMgr()->Init() :
> StaticPropMgr()->Shutdown()
> Missing shutdown function for modelloader->Init() :
> modelloader->Shutdown()
> Missing shutdown function for InitMaterialSystem() :
> ShutdownMaterialSystem()
> Missing shutdown function for hltv.Init( bDedicated ) : hltv.Shutdown()
> Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
> Missing shutdown function for master->Init( &sv ) : master->Shutdown()
> Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
> Missing shutdown function for g_GameEventManager.Init() :
> g_GameEventManager.Shutdown()
> Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
> Missing shutdown function for Key_Init() : Key_Shutdown()
> Missing shutdown function for Filter_Init() : Filter_Shutdown()
> Missing shutdown function for saverestore->Init() :
> saverestore->Shutdown()
> Missing shutdown function for COM_Init() : COM_Shutdown()
> Missing shutdown function for V_Init() : V_Shutdown()
> Missing shutdown function for cv->Init() : cv->Shutdown()
> Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
> Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
> Missing shutdown function for Con_Init() : Con_Shutdown()
> Missing shutdown function for Memory_Init() : Memory_Shutdown()
> Missing shutdown function for Host_Init( s_bIsDedicated ) :
> Host_Shutdown()
> Missing shutdown function for Sys_LoadPhysicsDLL() :
> Sys_UnloadPhysicsDLL()
> Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
> Missing shutdown function for Sys_Init() : Sys_Shutdown()
> Missing shutdown function for LoadMaterialSystemInterface() :
> UnloadMaterialSystemInterface()
> Missing shutdown function for Shader_InitDedicated() : Shader_Shutdown()
> Missing shutdown function for COM_InitFilesystem() :
> COM_ShutdownFileSystem()
> Missing shutdown function for FileSystem_Init(g_AppSystemFactory) :
> FileSystem_Shutdown()
>
> -Simon
>
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