Would you please? I would appreciate it. I had thought I had run it before,
as I've run several of the badtaste maps, but it's been a while. I'm not
running HPB_Bot anymore, and getting rid of them got rid of most of my
crashing problems. Because my server has been so stable lately, I've been
adding more off the wall maps to my mapcycle, and found a few crashers, this
one included. The log tells you absolutely nothing! It cuts off in mid line
with no clue whatsoever what is wrong. You have to watch the console when it
crashes to find out what the problem really is.

It would be nice if HLDS would write something to the log explaining why it
crashed. If it appears on the console, you think it could also make it into
the log?


----- Original Message -----
From: "Kevin Ottalini" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 23, 2004 9:16 AM
Subject: Re: [hlds] precache error


> I run this map without the error, sounds like you might have a bad BSP.
>
> I can send you the map if you wish.
> quick
>
> ----- Original Message -----
> From: Ooks Server
> To: [EMAIL PROTECTED]
> Sent: Monday, August 23, 2004 8:54 AM
> Subject: Re: [hlds] precache error
>
> I'm thinking that the reference to "item count" means there are too many
> items in the map, like, it has too many sprites, etc.? Is this just a
fatal
> flaw in the map that can only be fixed by modifying the map, or is there a
> server setting that can be used to increase this limit?
>
>
> ----- Original Message -----
> From: "Ooks Server" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 23, 2004 8:13 AM
> Subject: [hlds] precache error
>
>
> > When I change to BADTASTE2, I get this error. I have replaced the file
> > fire.spr with a very small and known good sprite, so the problem most
> > definitely isn't in my fire.spr file. There are no other copies of
> fire.spr
> > on the server. What else would cause this?
> > Host_Error: PF_precache_model_I: Model 'sprites/fire.spr' failed to
> precache
> > because the item count is over the 512 limit.
> > Reduce the number of brush models and/or regular models in the map to
> > correct this.
> > L 08/23/2004 - 07:17:40: FATAL ERROR (shutting down): Host_Error:
> > PF_precache_model_I: Model 'sprites/fire.spr' failed to precache because
> the
> > item count is ove
> > r the 512 limit.
> > Reduce the number of brush models and/or regular models in the map to
> > correct this.
> >
> >
> > _______________________________________________
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> >
>
>
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