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Want to share with the rest of us exactly what you did to stop non-standard
maps from randomly crashing the server, besides removing them?

A. To Annoy Mike

Q.  Why top post?
----Original Message Follows----
From: "Ooks Server" <[EMAIL PROTECTED]>
Reply-To: [EMAIL PROTECTED]
To: <[EMAIL PROTECTED]>
Subject: Re: [hlds] precache error
Date: Mon, 23 Aug 2004 18:31:02 -0700
I cycle through almost 200 non-standard maps. I don't tolerate crashing
maps. If I can't fix them, I scrap them.
MATTHEW REED
Vancouver, Washington, USA
[EMAIL PROTECTED]
Pacific Standard Time (PST)
----- Original Message -----
From: "Whisper ." <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, August 23, 2004 1:46 PM
Subject: Re: [hlds] precache error
> [ Converted text/html to text/plain ]
>
> Dude
>
> Don't worry about it
>
> Those non-standard maps have always been problematic.
>
> We just set HLDS to auto-restart and forget about it. Otherwise you will
just
> go crazy!
> ----Original Message Follows----
> From: "Ooks Server" <[EMAIL PROTECTED]>
> Reply-To: [EMAIL PROTECTED]
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] precache error
> Date: Mon, 23 Aug 2004 13:09:07 -0700
> Would you please? I would appreciate it. I had thought I had run it
before,
> as I've run several of the badtaste maps, but it's been a while. I'm not
> running HPB_Bot anymore, and getting rid of them got rid of most of my
> crashing problems. Because my server has been so stable lately, I've been
> adding more off the wall maps to my mapcycle, and found a few crashers,
this
> one included. The log tells you absolutely nothing! It cuts off in mid
line
> with no clue whatsoever what is wrong. You have to watch the console when
it
> crashes to find out what the problem really is.
> It would be nice if HLDS would write something to the log explaining why
it
> crashed. If it appears on the console, you think it could also make it
into
> the log?
> ----- Original Message -----
> From: "Kevin Ottalini" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Monday, August 23, 2004 9:16 AM
> Subject: Re: [hlds] precache error
> > I run this map without the error, sounds like you might have a bad BSP.
> >
> > I can send you the map if you wish.
> > quick
> >
> > ----- Original Message -----
> > From: Ooks Server
> > To: [EMAIL PROTECTED]
> > Sent: Monday, August 23, 2004 8:54 AM
> > Subject: Re: [hlds] precache error
> >
> > I'm thinking that the reference to "item count" means there are too many
> > items in the map, like, it has too many sprites, etc.? Is this just a
> fatal
> > flaw in the map that can only be fixed by modifying the map, or is there
a
> > server setting that can be used to increase this limit?
> >
> >
> > ----- Original Message -----
> > From: "Ooks Server" <[EMAIL PROTECTED]>
> > To: <[EMAIL PROTECTED]>
> > Sent: Monday, August 23, 2004 8:13 AM
> > Subject: [hlds] precache error
> >
> >
> > > When I change to BADTASTE2, I get this error. I have replaced the file
> > > fire.spr with a very small and known good sprite, so the problem most
> > > definitely isn't in my fire.spr file. There are no other copies of
> > fire.spr
> > > on the server. What else would cause this?
> > > Host_Error: PF_precache_model_I: Model 'sprites/fire.spr' failed to
> > precache
> > > because the item count is over the 512 limit.
> > > Reduce the number of brush models and/or regular models in the map to
> > > correct this.
> > > L 08/23/2004 - 07:17:40: FATAL ERROR (shutting down): Host_Error:
> > > PF_precache_model_I: Model 'sprites/fire.spr' failed to precache
because
> > the
> > > item count is ove
> > > r the 512 limit.
> > > Reduce the number of brush models and/or regular models in the map to
> > > correct this.
> > >
> > >
> > > _______________________________________________
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> > please visit:
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> > >
> >
> >
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> >
> >
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> >
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