I actually use this sort of run line:

[for clients]
-console -game cstrike -maxplayers 12 -port 27016 +ip 66.36.252.248
with autoexec.cfg of:
map "map_name"
mapchangecfgfile "server.cfg"
mapcyclefile "mapcycle.txt"
servercfgfile "server.cfg"
sv_region "0"

[for my own servers]
-console -game cstrike -port 27020 +ip 66.36.231.137
with autoexec.cfg of:
fullserverinfo
map "map_name"
mapchangecfgfile "server.cfg"
mapcyclefile "mapcycle.txt"
maxplayers "21"
servercfgfile "server.cfg"
sv_region "0"

This allows for greater flexibility to let clients change the starting map themselves 
and also let me change my maxplayers without fiddling with FireDaemon. I change max 
players when there's extra unused "space" on the server to do so and I just like using 
rcon exit to have it restart quickly.

----- Original Message -----
From: "Mark H" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, September 13, 2004 08:20 PM
Subject: Re: [hlds] New server won't start *Please look*


> Stephan,
>
> What command are you using to start the server? For example:
> hlds.exe -game valve +map dm_whatever +maxplayers 16
>
> I'm sure you get the idea.
>
> Lethy
>
> Stephan Bell wrote:
>
>>I'm sure you guys have gotten many questions like this, but I have
>>followed many tutorials from sites such as www.unitedadmins.com and
>>www.forumplanet.com, among others, and I still can't get a server
>>working.
>>
>>I'm trying to set up a CS server using HLDS.  It has the latest updates.
>>
>>Yes, I have a router and I have opened these following ports:
>>
>>UDP 1200
>>UDP 27000 - 27015
>>TCP 27030 - 27039
>>
>>I still get the message:
>>
>>"No auth servers parsed
>>Disabling Valve Authentication.
>>Adding master server 207.173.177.11:27010
>>Adding master server 207.173.177.12:27010"
>>
>>I use the UDP port 27015 when I set it up to start.
>>
>>Any idea why it still won't run?
>>
>>Much appreciated if I can get it to run!
>>
>>Thanks,
>>Steve
>>
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>>
>>
>>
>
>
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