Total servers = 29286, 127

On Tue, 2004-09-14 at 21:14, Deadman Standing wrote:
> I get:
>
> No servers = 29143, 126
> No servers = 29374, 127
> No servers = 29605, 128
> No servers = 29776, 129
> Total servers = 29775, 129
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Steven Hartland
> Sent: Tuesday, September 14, 2004 7:38 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] ServerList Destroyed
>
> Ok I have a debug version of qstat with fixed steam master server
> support up and running. Can everyone download and run with the
> following command line:
> qstat -stm,game=cstrike 207.173.177.12
> URL:
> http://gaming.multiplay.co.uk/downloads/qstat-steam_debug.zip
>
> Note: This is purely a debug version and will not actually query
> the servers its is ONLY testing the master server response.
>
> The output will be something like:
> No servers = 232, 1
> No servers = 463, 2
> ...
> No servers = 29610, 129
> Total servers = 29609, 129
>
> The source code is there for anyone who wants to compile it
> under linux etc.
>
> For those on linux or who have a packet capture program
> installed you may wish to run it up while running this test.
> What we are looking for is the number of packets
> sent / recieved from the master 207.173.177.12.
>
> If the number of packets recieved differs from the
> second number reported by qstat in the last line we could
> be looking at an out of order issue. Currently on the
> reciept of a packet ending in a NULL address qstat
> will terminate processing. Im not sure if steam does the
> same thing or not but this may running it will at least
> provide us with a good idea on what is going on.
>
>     Steve / K
>
>
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