I have a dedicated machine running Windows 2003 Server. It's a P4 2.4G with 1G ram, rented from a server company that has a bunch of machines in a room with 2 OC3 lines feeding them.
I was running a 1.6 server, Condition Zero, and a CS:Source server on the machine. I noticed that when I had the Source server running, not only would it cause erratic lag problems with the other servers (even when it was empty) but the mp_timelimit variable on my other servers would change by itself. If I shutdown the Source server, map times stay constant. I restarted it for two days, map timers keep increasing to 55, then 75, then 90 minutes. Anyone else seen anything like this, or seen any other odd interactions when running multiple servers on the same dedicated machine? The resource problem seems to be separate for the map timer. I can run several instances of 1.6 and/or CZ with reasonable player limits, and they don't appear to break the server's back, so to speak. But with Source running, and just a few players in the other servers, it starts acting like it's really overwhelmed. ------------------------- CorpseHumper "Not just owned, degraded!" www.n00bfest.com www.noobfest.com Counter-Strike corpsehumper.com:27015 Condition Zero corpsehumper.com:27019 ------------------------- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

