I have a dedicated machine running Windows 2003 Server.  It's a P4
2.4G with 1G ram, rented from a server company that has a bunch of
machines in a room with 2 OC3 lines feeding them.

I was running a 1.6 server, Condition Zero, and a CS:Source server on
the machine.

I noticed that when I had the Source server running, not only would it
cause erratic lag problems with the other servers (even when it was
empty) but the mp_timelimit variable on my other servers would change
by itself.

If I shutdown the Source server, map times stay constant.  I restarted
it for two days, map timers keep increasing to 55, then 75, then 90
minutes.  Anyone else seen anything like this, or seen any other odd
interactions when running multiple servers on the same dedicated
machine?

The resource problem seems to be separate for the map timer.  I can
run several instances of 1.6 and/or CZ with reasonable player limits,
and they don't appear to break the server's back, so to speak.  But
with Source running, and just a few players in the other servers, it
starts acting like it's really overwhelmed.

-------------------------
CorpseHumper
"Not just owned, degraded!"
www.n00bfest.com
www.noobfest.com
Counter-Strike    corpsehumper.com:27015
Condition Zero    corpsehumper.com:27019
-------------------------

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