UPnP actually sounds like what is being used there. WinXP does support that along with most routers these days.
----- Original Message ----- From: "Alfred Reynolds" <[EMAIL PROTECTED]> To: <[EMAIL PROTECTED]> Sent: Monday, October 11, 2004 12:51 PM Subject: RE: [hlds] NAT transparency with listenservers >I am not sure what "NAT transparency" is but HL2 doesn't implement it. > Check that your router isn't port forwarding or that WinXP isn't using > UPnP to request an open port. > > - Alfred > > > ----Original Message---- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of David Fencik > Sent: Sunday, October 10, 2004 8:19 PM To: [EMAIL PROTECTED] > Subject: RE: [hlds] NAT transparency with listenservers > >> How big is your network? >> >> Dave >> >> -----Original Message----- >> From: [EMAIL PROTECTED] >> [mailto:[EMAIL PROTECTED] On Behalf Of AgentHH >> Sent: Sunday, October 10, 2004 10:44 PM >> To: [EMAIL PROTECTED] >> Subject: [hlds] NAT transparency with listenservers >> >> So, I started a listenserver to mess around in the new levels. >> I'm behind a fairly restrictive NAT/router with nothing forwarded to >> my comp. Much to my surprise, some guy joined my game. Is there some >> kind of NAT transparency with HL2, much like that of UT2K4? >> >> --AgentHH _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

