yea, that'd be why the 32 player had 6 people in spec, only 26 spawn
locations.

- Bruce "Bahamut" Andrews



Joshua Blodwell wrote:

I have this problem on a 28 player server, so I doubt it's spawn slot
related.
Also if it was you would expect both teams to be on (in my case) 12
instead
of one team on 12 and the other on 14. With 2 unfortuantes stuck in spec.

Josh

Message: 6
Date: Sat, 16 Oct 2004 03:47:52 -0400
From: David Fencik <[EMAIL PROTECTED]>
Subject: RE: [hlds] 32 player server maps - spawn problems?
To: [EMAIL PROTECTED]
Reply-To: [EMAIL PROTECTED]

You're exactly right.  There aren't enough spawn entities.  There are 32
player versions available.  I'm sure someone on this list can hook you
up.

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Saturday, October 16, 2004 4:29 AM
To: [EMAIL PROTECTED]
Subject: [hlds] 32 player server maps - spawn problems?

Okay, maybe I've been in the dark a bit, but when I was on GameArena's
32 player server earlier with the map de_dust, I couldn't join any team
other then spectator.  There were 12 CTs and 14 Ts, and around 5 specs +
me.  None of the specs could join a team... :/

Is there some sort of limitation in place on that map?  Someone said
there wasn't enough spawn location entities...  Though I didn't think
something like that would happen with the most popular CS map :|

Anyone know why this happens?  Never happened on any other map before :/

--

- Bruce "Bahamut" Andrews



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to