Nah that's a stupid name.

On the bright side of steam, instead of hackers stealing id's they're
creating their own, so it doesn't affect the buyers as-much - though I
suppose that means less copies of half-life bought =)

 -  Bruce "Bahamut" Andrews


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of K. Mike Bradley
Sent: Friday, 1 October 2004 12:19 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC... and Steam keygens

Hey! That's a good Idea!!!

And perhaps we could call it .... Hmm ... WON!
Yeah that's it!



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut"
Andrews
Sent: Wednesday, September 29, 2004 11:47 AM
To: [EMAIL PROTECTED]
Subject: RE: [hlds] VAC... and Steam keygens

They obviously hadn't thought it would come to this - and I don't blame
them.

They should probably go back to the old auth style, which (from what I
understand) was something to do with sending an encrypted copy of your
key
to the server then it forwarded it on to the valve master server which
in
turn returned a wonid if it was valid?  I dunno, something weird, but it
sort-of worked.

Meh, I'd have to sit down and think about a really good solution, but
there
wouldn't be much point as chances are, someone over at VALVe is trying
to
figure one out right now :/

 -  Bruce "Bahamut" Andrews


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of NeoMatrix99
Sent: Thursday, 30 September 2004 1:06 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlds] VAC... and Steam keygens

Upon creation of a steam account your given a steamid, it has nothing to
do
with a cd key. I found this out back when steam first launched outside
of
beta when I made an account for a server. In the steam log file I found
a
steamid which had been given to me without me having to input any cd
key. So
basically with each valid email they get a new account or it used to be
valid anyway. Do they still require authentication? And then using the
blob
file from their valid account they login and play games with any id for
free. Now to fix this I would think valve should require a cdkey check
on
launch of the game to ensure that the account that is starting the game
has
previously inputed a valid cd key for that game or the original game aka
Half-Life. Because obviously some form of cd key check is either not in
place or not working.


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