yea, it'd be far too slow, especially seeing as servers appear to 'block' you out for ~30 seconds whenever you send too many rcon/normal commands :/
- Bruce "Bahamut" Andrews
David Fencik wrote:
If valve weren't working on a fix, then I'd suggest making a small script to add all your bans through rcon. No need to use the "exec banned.cfg". You could just have a script that would connect to the servers and add all the bans automatically (though it'd probably take a while to get through them all).
Dave
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" Andrews Sent: Wednesday, October 20, 2004 9:58 PM To: [EMAIL PROTECTED] Subject: Re: [hlds] Number of allowed bans too small?
I'm not actually quite sure, I'm working as a volunteer "gameop" under some administrators that actually do the physical stuff, though I try to find solutions to problems and know how most of the server stuff works anyway, but yeah, I'm not sure what size it is, and if I did know I probably couldn't tell you anyway (signed a NDA. joy).
Doesn't matter though, the system dynamically generates the file, making it generate heaps of files would be a pain - especially when VALVe are working on a fix for it. Hopefully sometime soon it'll work again, until then we just will have to live without a banning system I guess (larger GSP issues, not enough time in the day to program extra stuff and do maintenance on heaps of servers :/).
- Bruce "Bahamut" Andrews
David Fencik wrote:
What is the filesize of your banned.cfg?
Dave
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bruce "Bahamut" Andrews Sent: Wednesday, October 20, 2004 3:08 AM To: [EMAIL PROTECTED] Subject: Re: [hlds] Number of allowed bans too small?
So, any word on what exactly causes: 17:05:57 exec banned.cfg 17:05:57 Cbuf_AddText: buffer overflow when all the bans are stored in banned.cfg exceed ~600?
I haven't texted the numbers exactly, but it still sucks that it prevents porting bans over from HL1 :/
- Bruce "Bahamut" Andrews
David Fencik wrote:
If the list were sorted and a binary search was performed, the amount
of
time in connecting a client that is used in validating a ban would increase by an order of log(N)...which is not bad at all.
In other words, you are incorrect in saying that "the connect time
rises
a little millisec for every ban." The more bans there are, the less
of
a difference each additional ban makes.
The time to exec the banned.cfg file, however, will increase in the manner you described.
Dave
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of sebastian nielsen Sent: Monday, October 18, 2004 2:30 PM To: [EMAIL PROTECTED] Subject: RE: [hlds] Number of allowed bans too small?
Install AMX-mod. Its better..... why not then take "SLAY TARGET
PLAYER"
when you notice that him cheats.... Slay dosent take data after player is respawned. It only takes data from he is slayed until he is respawned.Slay does a 100 HP damage to that player. A very effective function , it works on most Invicible hacks too.... I think the hacks is bad coded or anything.... Cheaters leave when they always get killed by SLAY. It works for me.
You must be nice to the server. Loading a 5 MB big banfile is not good for any server's performace. The connect time rises a little millisec for every ban. Then the server must search 5 MB of data. It much. Its 5.000.000 characters * with 8 is 40.000.000 BITS , also 1:s and 0:s. THis is much of searcing for EVERY PLAYER THAT CONNECT! If you manange to bigger up the buffer , every users will TIMEOUT because a banlist that is getting TOOOO large. You know the client waits max N seconds for a accept of connection. If searching the banlist and initalizing the socket takes MORE time than N seconds , it will refuse connection and client will drop.
My tip is , SPARE on bans..... use other functions like BURY
(adminmod)
, SLAY (AMXMODX).
And lets take a good example to get rid of a cheater.
player: !^abc^! cheats!!! player(2): Yes! Bomberman: Ban him! He is using wallhack! admin: I can see what i can do.... <CONSOLE DOWN>
admin_execclient !^abc^! "connect <A SERVER IP>" [ENTER]
<CONSOLE UP> !^abc^! left the game.
Yeah , its called REDIRECT and is a very good function to get rid of a cheater.... Seach up a cheater-only server and note its IP and then HAPPY REDIRECTING....
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