uh, interesting theory.  In CPP having "%n" in a string is supposed to
indicate that after the string there's a pointer to an integer, and
obviously there wouldn't be one, so it has a fit and dies.  Perhaps
that's more likely :/

- Bruce "Bahamut" Andrews



sebastian nielsen wrote:

I think the bug is as following:

When a client dies , he send a deathMSG containing name of player he got
killed by and her own name. This message is broadcasted to ALL players.

When a "pirate" client that have the name bug , get the message , it
goes as
following:

Name: %n-abc (oops! nick contain % and need to be altered)

Alterations:
1: %n-abc
2: %n-abc-abc (change %n to current nick)
3: %n-abc-abc-abc
4: ....
10: %n-abc-abc-abc-abc-abc-abc-abc-abc-abc-abc

and so on , and this is called for an infininte loop.

I think the update of the game does not allow alterations of nicks if not
name command is executed or server requires it.

_________________________________________________________________
Hitta rÃtt pà nÃtet med MSN SÃk http://search.msn.se/


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