>You guys are right, the 40-50%... Well, someone said 40 to 50 TIMES (x) faster, that would mean 5000%. Obviously a ridiculous number :D
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Jeromy Statia Sent: Sunday, October 24, 2004 3:23 PM To: [EMAIL PROTECTED] Subject: [hlds] RE: amd64 cpu compairson (Justin C. Gould) (m0gely) >I call shenanigans. You guys are right, the 40-50% increase is running full 64bit support, its 20-30% increase running 32bit. Windows 64bit is being optimized so much its insaine. I'm running a full production Active Directory enviornment off one 4proc Opteron system. I have another for redundancy sake, but they are running the 64bit os, not 32bit. And I can say that they destroy an 8 proc P3 Xeon that I had hands down without even blinking. I'm purchasing AMD stock thats for sure and it would make since that they produce an amd 64bit version of the HLDS server for the windows OS to take advantage of the computing horsepower if they have not already done so. tx Jeromy Statia >From: [EMAIL PROTECTED] >Reply-To: [EMAIL PROTECTED] >To: [EMAIL PROTECTED] >Subject: hlds digest, Vol 1 #3193 - 8 msgs >Date: Sun, 24 Oct 2004 06:26:32 -0700 > >Send hlds mailing list submissions to > [EMAIL PROTECTED] > >To subscribe or unsubscribe via the World Wide Web, visit > http://list.valvesoftware.com/mailman/listinfo/hlds >or, via email, send a message with subject or body 'help' to > [EMAIL PROTECTED] > >You can reach the person managing the list at > [EMAIL PROTECTED] > >When replying, please edit your Subject line so it is more specific >than "Re: Contents of hlds digest..." > > >Today's Topics: > > 1. Problems... (David Epps) > 2. Re: amd64 cpu compairson (Game Admin) > 3. Re: Problems... (collusion m1kest4r) > 4. Re: RE: amd64 cpu compairson (Justin C. Gould) (m0gely) > 5. Re: Problems... (m0gely) > 6. Re: RE: amd64 cpu compairson (Justin C. Gould) (Ian mu) > 7. RE: Problems... (Matt) > 8. There is a serious Logging Bug since BETA... (Lord Devil) > >--__--__-- > >Message: 1 >From: "David Epps" <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Date: Sat, 23 Oct 2004 19:14:14 +0100 >Subject: [hlds] Problems... >Reply-To: [EMAIL PROTECTED] > >My hlds is ALWAYS a LAN server. Now, I was told to go to >www.portforward.com >and forward the ports, but this has not worked. I own a Belkin F5D5231-4, >followed all the instructions carefully and prescisely, and it still does >not work. > >Does anyone have any idea what could be stopping it? > >_________________________________________________________________ >Stay in touch with absent friends - get MSN Messenger >http://www.msn.co.uk/messenger > > > >--__--__-- > >Message: 2 >Date: Sat, 23 Oct 2004 11:39:09 -0700 >From: Game Admin <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [hlds] amd64 cpu compairson >Reply-To: [EMAIL PROTECTED] > >Mike, > >Thanks. We get a free unlimited connection and rack space for testing >winOS beta. Also, the hardware only gets upgraded once every 2.5 >years. I do understand that emulation is bad, and for now, the money >for the short term 64bit hardware would be wasted. With that in mind, >I'm still looking for somebody that may have also beta tested win64 >either with opteron or athlon64 processors. And if there was a >preferred value configuration. > >I will let you know how poorly it turns out. > >=) > >-Tom > > > >On Sat, 23 Oct 2004 18:56:43 +0200, Mike Noordermeer <[EMAIL PROTECTED]> >wrote: > > Game Admin wrote: > > > The question remains, has anyone run SRCDS under the publicly > > > available beta win64 OS? > > > > > > If so, what cpu, Opteron or athlon64? > > > > > > Results? > > > > > > -Tom > > > > > > > > > > Again, there is no use in using the win64 OS, just use the 32bit windows > > build (works fine) or use a 64 bit Linux distro (great performance on my > > dual AMD Opteron 244 machines) > > > > -- > > Mike Noordermeer > > [EMAIL PROTECTED] > > > > _______________________________________________ > > > > > > To unsubscribe, edit your list preferences, or view the list archives, >please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >--__--__-- > >Message: 3 >Date: Sun, 24 Oct 2004 08:54:16 +1000 >From: collusion m1kest4r <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [hlds] Problems... >Reply-To: [EMAIL PROTECTED] > >sv_lan 1 is set? > > >On Sat, 23 Oct 2004 19:14:14 +0100, David Epps ><[EMAIL PROTECTED]> wrote: > > My hlds is ALWAYS a LAN server. Now, I was told to go to >www.portforward.com > > and forward the ports, but this has not worked. I own a Belkin >F5D5231-4, > > followed all the instructions carefully and prescisely, and it still >does > > not work. > > > > Does anyone have any idea what could be stopping it? > > > > _________________________________________________________________ > > Stay in touch with absent friends - get MSN Messenger > > http://www.msn.co.uk/messenger > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, >please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >--__--__-- > >Message: 4 >Date: Sat, 23 Oct 2004 16:09:45 -0700 >From: m0gely <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [hlds] RE: amd64 cpu compairson (Justin C. Gould) >Reply-To: [EMAIL PROTECTED] > >Jeromy Statia wrote: > > > You can > > even run 32 bit window on AMD's new chip's and that will run upwards of > > 40-50 times faster than a comperable 32bit chip. > >I call shenanigans. > >-- >- m0gely >http://quake2.telestream.com/ >Q2 | Q3A | Counter-strike > > >--__--__-- > >Message: 5 >Date: Sat, 23 Oct 2004 16:23:11 -0700 >From: m0gely <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [hlds] Problems... >Reply-To: [EMAIL PROTECTED] > >David Epps wrote: > > > it still does > > not work. > >And what does that mean exactly? > >-- >- m0gely >http://quake2.telestream.com/ >Q2 | Q3A | Counter-strike > > >--__--__-- > >Message: 6 >Date: Sun, 24 Oct 2004 02:14:52 +0100 >From: Ian mu <[EMAIL PROTECTED]> >To: [EMAIL PROTECTED] >Subject: Re: [hlds] RE: amd64 cpu compairson (Justin C. Gould) >Reply-To: [EMAIL PROTECTED] > >it is shenanegans tbh, but still "significantly" faster tbh, but not >that level :). I'd personally estimate at 20% faster. > > >On Sat, 23 Oct 2004 16:09:45 -0700, m0gely <[EMAIL PROTECTED]> wrote: > > Jeromy Statia wrote: > > > > > You can > > > even run 32 bit window on AMD's new chip's and that will run upwards >of > > > 40-50 times faster than a comperable 32bit chip. > > > > I call shenanigans. > > > > > > > > -- > > - m0gely > > http://quake2.telestream.com/ > > Q2 | Q3A | Counter-strike > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, >please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > >--__--__-- > >Message: 7 >From: "Matt" <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Subject: RE: [hlds] Problems... >Date: Sun, 24 Oct 2004 01:20:11 -0500 >Reply-To: [EMAIL PROTECTED] > >sv_lan should be set to 0 (sv_lan 0). It is a cvar that tells the server >whether to access the internet in accepting clients, or only accept >connections from within the local network. > >M0J0 > >-----Original Message----- >From: [EMAIL PROTECTED] >[mailto:[EMAIL PROTECTED] Behalf Of m0gely >Sent: Saturday, October 23, 2004 6:23 PM >To: [EMAIL PROTECTED] >Subject: Re: [hlds] Problems... > > >David Epps wrote: > > > it still does > > not work. > >And what does that mean exactly? > >-- >- m0gely >http://quake2.telestream.com/ >Q2 | Q3A | Counter-strike > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >--__--__-- > >Message: 8 >From: Lord Devil <[EMAIL PROTECTED]> >To: <[EMAIL PROTECTED]> >Date: Sun, 24 Oct 2004 13:22:44 +0200 >Subject: [hlds] There is a serious Logging Bug since BETA... >Reply-To: [EMAIL PROTECTED] > >[ Converted text/html to text/plain ] > >Hello everyone! >I want to report a serious issue with the logging capabilities of >CS:Source. >This bug exists since the BETA, I reported it many times but it never got >fixed. Now as there are coming more and more LOG Parsers out I guess its >time >to do something against this bug. I copy the description of this bug from >the >Forum Post I posted some days ago: > > > >Original post: >http://www.steampowered.com/forums/showthread.php?s=&threadid=162488[1] > >---------------------- > >Hello ! > > > >Many of you dont know it... but many people are already beginning with some >kind of stats logging. I just wanted to inform you, that the current state >of >the cs:s dedicated server version does not allow accurate log parsing ala >PsychoStats, HLStats...! > > > >The Log Output of CS:S sometimes misses connect lines as well as entered >the >game lines. Well this wouldnt be much of a problem if there were not the >problem that sometimes KILLS get logged as suicides! (Log_level 15 does not >help!) > > > >I got log files even from servers all over the world and tried it (I guess >this were all windows servers) and I could verify the missing log lines. > > > >You can also track when this happens. Just open the Server in VGUI mode and >look at the Players TAB -> You will see that sometimes players are playing >on >the server but not showing up in this tab! Exactly when this happens -> >Everyone who kills a player not in this players list get logged as being >suicided! > > > >I tested it with standard configs, log_levels, console mode, VGUI mode, I >got >logs from different servers -> everywhere the same problem! We really have >to >push this to valve so they will know it. I reported this problem since the >BETA but it always got ignored! > > > >Kind regards and plz help us fix this, > >LD > >---------------------- > > > >The main problem with this bug is, that it gets ignored by most of the >people(thats why it gets rarely reported) -> I brought this up on many >forums >but many people said no everything works fine, because it doesnt happen all >the time and not everyone is so nit-picking as me. But when I told them >they >should believe me if they dont they should give me me their log files and >homepages so I can give them some evidence -> I checked it for them and now >they believe me too. Missing kills, kills reported as suicides etc. <- that >are just the problems I can identify... In the forum post above I already >described when exactly the problem appears... > >So I really hope VALVe can fix those issue otherwise we will never be able >to >do accurate stats logging. I guess its just one bug which causes this >behavriour, but we need to track it down and find it... > > > >Thanks for listeningl, > >LD > >===References:=== > 1. http://www.steampowered.com/forums/showthread.php?s=&threadid=162488 > > > >--__--__-- > >_______________________________________________ >To unsubscribe, edit your list preferences, or view the list archives, >please visit: >http://list.valvesoftware.com/mailman/listinfo/hlds > > > >End of hlds Digest _________________________________________________________________ Is your PC infected? 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