HO HO HA HA HE HE VERY FUNNY IT TIS TO LAUGH You would think we have enough problems as it is without doing something as stupid as running a 32 player or 40 player server with only 2.4KB/s allowed per client.
Its statments like that, which make you wonder just how much "TESTING" Valve actually do. A maxrate of 2.4KB/s is as about as dumb as a mp_roundlimit of 8 on a mp_timelimit 30 server! But hey, you keep swallowing every piece of BS that Valve feed you without question, whatever works for you. Because who am I to disuade you from your own stupidity? :) On Fri, 05 Nov 2004 22:59:10 +1000, Bruce Bahamut Andrews <[EMAIL PROTECTED]> wrote: > Whisper wrote: > > > > >HA HA HO HO HE HE > >VERY FUNNY > >IT TIS TO LAUGH > > > >On Fri, 5 Nov 2004 13:57:38 +1100, DarK <[EMAIL PROTECTED]> wrote: > > > > > >>This is a multi-part message in MIME format. > >>-- > >>[ Picked text/plain from multipart/alternative ] > >>Would someone be able to link me to some documentation of what specs are needed to > >>run a CS:S dedicated server on Windows 2000 server? (cpu, ram, etc) > >> > >>Or just tell me what you think would be best for a: > >>8 player server > >>16 player server > >>20 player server > >>32 player server > >>etc... > >> > >>Thanks in advnace, DarK > >> > I think all that time playing CS has started to get to your brain Whisper... > > Quick google gets this: > > *author:* axed > 13-08-04 23:06 > > *Server Requirements for Source Engine* > Gabe was recently questioned by www.hl2world.com > <http://www.hl2world.com/> regarding requirements for running a Source > Engine based game server. You may be in for a small surprise: > > *quote:* > ------------------------------------------------------------------------ > HL2World:Can you give me some specs on recommended minimum > requirements for a dedicated server [running Source engine based games]? > > Gabe Newell:They are basically the same. There's more information > going across the wire but the protocol is more efficient so it ends > up being a wash(about 2.4 Kbps per client if I remember correctly). > CPU load is actually down quite a bit, but most servers weren't CPU > bound anyhow. These numbers are for CS: Source in comparison to CS: > GoldSrc. > ------------------------------------------------------------------------ > > -note: "CS: GoldSrc" is CS based on HL1 egine. > > Nothing but good news for server admins interested in the source engine, > or those thinking of starting up a server with those extra parts laying > around after they upgrade their computer to play HL2. The article, with > some comments here <http://www.hl2world.com/article249.html>. > ............................................................................................................ > > So yeah, apart from their spelling errors, that might give you an idea =) > > -- > > - Bruce "Bahamut" Andrews > > _______________________________________________ > > > To unsubscribe, edit your list preferences, or view the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

