I agree with the statement about the longevity and mods. However, I also disagree with the on-line registration and the whole steam process. I bought the half life gold pack some time after the orginal half life came out. My bro and I both played through the single player game as well as playing hl deathmatch against each other on the home lan. Granted we only had the one copy of the disc so technically we were probably breaking the rules. I am not saying that was right, however, only two people used it not tens or more as if someone had gotten a copy off the net or something. We did the same thing with the red-alert two games. At the time I was living in the country and only had dial up. Playing an on-line first person shooter was out of the question. A year or so ago I finally got a cable connection in my apartment at school. Soon after I started playing tfc online and later discovered dod.
I would have to say that at least in my case the reason for the games longevity as well as the reason I purchased it in the first place had to do with the quality of the game, the convenience of use and the fact that my bro and I could play the thing on the lan without any trouble. It was only years later that I discovered the mods. To tell you the truth even though the gold pack had half life, tfc, opposing force and counter strike and I later purchased blue shift I have barely played counter strike. It is a great game but didn't lend itself to one on one play in my opinion. Now that there is no more won I doubt my bro and I would even be able to play dod on the lan without having to jump through a million hoops. I don't even know if sturmbot works with steam. I can't get a listen server to work so I can goof around with a friend or two and explore a map occasionally.
I find some good things about steam but also alot of things that are a pain in the neck about it. Technically I know it should be one copy per person. I fully understand that with all the fraud going on and the lack of respect and consideration in the world that valve needs to protect itself from some yahoo passing out pirated copies of their game. However if a couple of kids want to buy the game (which is rather expensive I might add) and play it on a home lan I don't think it should be that complicated to do. I doubt I would have ever bought the game to start with at the time if the guy in the game store hadn't told me it didn't require the disk to play the game. I imagine after dod source comes out I will probably get hl2. I am sure it is a great game and probably as close to the war of the words or other sci-fi fantasy action as anything yet has come. But man for $60-80 I expect a hassle free experience.
From: "Bruce \"Bahamut\" Andrews" <[EMAIL PROTECTED]> Reply-To: [EMAIL PROTECTED] To: [EMAIL PROTECTED] Subject: Re: [hlds] Off topic hl2 help! Date: Thu, 18 Nov 2004 01:12:29 +1000
Brandon Dumont - MWEB wrote:
Hi Bruce.
Not possible. Security reasons.
How can you build a game with no multiplayer aspect (please don't say cs:s is the multiplayer for hl2, it might be packaged like that, but packaging don't make it so!) but still demand that they have a internet connection!
Maybe I should get my money back and wait for the cracked offline version (that's a joke mmmmkay!)
VALVe's primary market is the online gaming community who will make multiplayer mods and extend Half-Life 2's life span quite substantially... online activation is soooo much better then the alternative (making you uninstall cd burning/emulation progs..)
--
- Bruce "Bahamut" Andrews
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