How about the crazy idea of not programming in a way that allow buffer
overflows to occur in the first place?

This is not the only one, and won't be the last and its always a case
of sticking fingers in dykes until the job is done correctly.

Whats the odds the next HLDS or STEAM exploit won't be manifest itself
in a buffer overflow?

Or are the odds that short nobody would take the bet?

On Wed, 1 Dec 2004 11:15:20 +1100, Andrew Armstrong
<[EMAIL PROTECTED]> wrote:
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Hey,
>
> Due to there being a restriction on the amount of text the console buffer 
> will show when executing a file, large files (such as a server banlist file) 
> are not even being attempted to be executed because the console returns an 
> error, 'CBuf_AddText: buffer overflow' (Console buffer, addtext procedure - 
> buffer overflow).
>
> Ive been trying to find a workaround for this limitation, but have had no 
> luck. There does not seem to be any way to disable the console, suppress 
> console feedback (even temporarily), or any way to silently execute files.
>
> Executing the file via the commandline, console, having the file inside 
> another file and executing that parent file etc all return the same buffer 
> overflow problem.
>
> Apparently this is a known issue by Valve, and a fix would be good, because 
> besides rendering a decent banlist useless (since you cant execute it - and 
> no, splitting the banlist into several files is not an acceptable fix), even 
> some user created scripts/config files are too large to be executed.
>
> Valve, if there is a way we can suppress console feedback, or adjust the 
> amount of permitted buffer space in the console just so the file can be run, 
> please let us know.
>
> Cheers,
> Plasma
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>
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