Just confirming the excessive CPU usage mentioned somewhere else
(can't find it now). CPU usage starts ok really (round about 30% when
full), after a few hours running at 80% and server empty. Running on
redhat es. Memory usage looked fine, so not looking like a mem leak,
something else odd going on. Restart of server got it back down to 0%
when empty and than up to 30 depending on player numbers again.


On Thu, 2 Dec 2004 11:56:42 +1000, OConnor John
<[EMAIL PROTECTED]> wrote:
>
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of Edge100x
> Sent: Wednesday, 1 December 2004 4:53 PM
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] [hlds_announce] HL2MP release, Counter-Strike:
> Source update.
>
> FYI, if you're just looking to update CS:S, this update adds around
> 12,000 new files totaling 500 MB.
>
>
> Question from a clueless oldbie (as opposed to newbie) -
>
> Where do these file sizes come from? The official note from Valve quotes
> 300Mb for HL2MP and 200Mb for CS:S, and states that there are some files
> shared in those figures.
>
> When I went to activate HL2MP in Steam last night, it quoted only a 30Mb
> download, and when it finally activated, it seemed to download much
> less.
>
> Similarly, the CS:S update seemed to only require a trivial download
> before it was ready.
>
> Have I saved on some download time through some of the content already
> being installed from disk? (Hardly seems likely that HL2MP was not
> commenced until after HL2 went Gold.)
>
> Are the large download figures some sort of "update from scratch" worst
> case scenario?
>
>         JOC
>
> John P O'Connor
>
> Email - [EMAIL PROTECTED]         (preferred)
>         - [EMAIL PROTECTED]
>
> If an infinite number of monkeys were
> given an infinite number of microphones,
> would we *really* need Britney Spears?
>
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