I had some problems like this when I didn't setup the DNS on my server. Once I
had them setup everyone else connected.

Kuta/Jon



> Just wondering because on a few people can connect to my server and the rest
> get kicked off due to failure to connect to auth server.  This
> includes myself.
>
> Richard.
> --
>
>
>
> -- __--__--
>
> Message: 2
> From: "OoksServer" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Auth Server Failure?
> Date: Fri, 10 Dec 2004 10:37:05 -0800
> Reply-To: [EMAIL PROTECTED]
>
> I had the exact same issue just recently. Post the exact error message, and
> Alfred will probably be able to give you more information. Maybe there is a
> pattern here, as we are not the only ones to see this.
>
> > Is there a disruption in service?
> >
> > Just wondering because on a few people can connect to my server and the
> rest
> > get kicked off due to failure to connect to auth server.  This
> > includes myself.
> >
> > Richard.
> > --
> >
>
>
>
>
> -- __--__--
>
> Message: 3
> Date: Fri, 10 Dec 2004 14:45:00 -0500
> From: Kerry Dorsey <[EMAIL PROTECTED]>
> To:  [EMAIL PROTECTED]
> Subject: Re: [hlds] Auth Server Failure?
> Reply-To: [EMAIL PROTECTED]
>
> Richard Welsh wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Is there a disruption in service?
> >
> >Just wondering because on a few people can connect to my server and the
> rest
> >get kicked off due to failure to connect to auth server.  This
> >includes myself.
> >
> >Richard.
> >--
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> I've had problems with "Invalid Steam UserID Ticket" recently. My server
> and this client are behind the same firewall in the same local subnet.
> External clients don't have any problems. Until 12/7, I never had this
> problem. Related?
>
> Kerry
>
>
> -- __--__--
>
> Message: 4
> Date: Fri, 10 Dec 2004 15:15:43 -0500 (Eastern Standard Time)
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Auth Server Failure?
> Reply-To: [EMAIL PROTECTED]
>
> --
> [ Picked text/plain from multipart/alternative ]
> After I sent out the question, I restarted my PC and was able to rejoin the
> server but on the map change the server crashed.  Restarted it, no problem
> since... yet.
>
> The error was 35.  Unable to validate Steam Ticket can't connect with Auth.
> Server.  I will go throug the logs tonight to find the exact wording.
>
> I have another problem though.  When I type writeid STEAM_X:X:XXXXXXXX  in
> console on the server, it will create a banned.cfg but will not put the id
> in it and the person still can connect to my server.  How I am supposed to
> ban people if this isn't working correctly?
>
> I have metamod 1.17.1.0 and statsme2.8.3.27 installed.
>
> Any ideas?
>
> Rich
>
> -------Original Message-------
>
> From: [EMAIL PROTECTED]
> Date: 12/10/04 14:49:39
> To: [EMAIL PROTECTED]
> Subject: Re: [hlds] Auth Server Failure?
>
> Richard Welsh wrote:
>
> >--
> >[ Picked text/plain from multipart/alternative ]
> >Is there a disruption in service?
> >
> >Just wondering because on a few people can connect to my server and the
> rest
> >get kicked off due to failure to connect to auth server.  This
> >includes myself.
> >
> >Richard.
> >--
> >
> >
> >_______________________________________________
> >To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> >http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> >
> I've had problems with "Invalid Steam UserID Ticket" recently. My server
> and this client are behind the same firewall in the same local subnet.
> External clients don't have any problems. Until 12/7, I never had this
> problem. Related?
>
> Kerry
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
> --
>
>
>
> -- __--__--
>
> Message: 5
> From: "thrillhaus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: Fri, 10 Dec 2004 13:31:57 -0700
> Subject: [hlds] Server crash
> Reply-To: [EMAIL PROTECTED]
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Howdy all -
>
>
>
> Any idea why my server is crashing from this?:
>
>
>
> Thanks.
>
>
>
> Missing shutdown function for Sys_InitAuthentication() :
> Sys_ShutdownAuthenticat
>
> ion()
>
> Missing shutdown function for Decal_Init() : Decal_Shutdown()
>
> Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
>
> Missing shutdown function for StaticPropMgr()->Init() :
> StaticPropMgr()->Shutdow
>
> n()
>
> Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
>
> Missing shutdown function for InitMaterialSystem() :
> ShutdownMaterialSystem()
>
> Missing shutdown function for hltv.Init( bDedicated ) : hltv.Shutdown()
>
> Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
>
> Missing shutdown function for master->Init( &sv ) : master->Shutdown()
>
> Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
>
> Missing shutdown function for g_GameEventManager.Init() :
> g_GameEventManager.Shu
>
> tdown()
>
> Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
>
> Missing shutdown function for Key_Init() : Key_Shutdown()
>
> Missing shutdown function for Filter_Init() : Filter_Shutdown()
>
> Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
>
> Missing shutdown function for COM_Init() : COM_Shutdown()
>
> Missing shutdown function for V_Init() : V_Shutdown()
>
> Missing shutdown function for cv->Init() : cv->Shutdown()
>
> Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
>
> Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
>
> Missing shutdown function for Con_Init() : Con_Shutdown()
>
> Missing shutdown function for Memory_Init() : Memory_Shutdown()
>
> Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
>
> Missing shutdown function for Sys_LoadPhysicsDLL() : Sys_UnloadPhysicsDLL()
>
> Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
>
> Missing shutdown function for Sys_Init() : Sys_Shutdown()
>
> Missing shutdown function for LoadMaterialSystemInterface() :
> UnloadMaterialSyst
>
> emInterface()
>
> Missing shutdown function for Shader_InitDedicated() : Shader_Shutdown()
>
> Missing shutdown function for COM_InitFilesystem() :
> COM_ShutdownFileSystem()
>
> Missing shutdown function for FileSystem_Init(g_AppSystemFactory) :
> FileSystem_S
>
> hutdown()
>
> --
>
>
>
>
> -- __--__--
>
> Message: 6
> From: "OoksServer" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Auth Server Failure?
> Date: Fri, 10 Dec 2004 12:27:23 -0800
> Reply-To: [EMAIL PROTECTED]
>
> > >Is there a disruption in service?
> > >
> > >Just wondering because on a few people can connect to my server and the
> rest
> > >get kicked off due to failure to connect to auth server.  This
> > >includes myself.
> > >
> > >Richard.
> > >--
> > >
> > >
> > I've had problems with "Invalid Steam UserID Ticket" recently. My server
> > and this client are behind the same firewall in the same local subnet.
> > External clients don't have any problems. Until 12/7, I never had this
> > problem. Related?
> >
> > Kerry
> >
>
> I believe this is a different issue. In this case, the player joins the
> server with pending steam id, then less then a minute later they are dropped
> with a message about the server not being able to contact the auth server.
> The phrase "Invalid Steam UserID Ticket" never appears. Alfred explained it
> as the connection between the server and the auth server stalling or being
> interrupted, though as often as this seems to happen I suspect the server or
> the auth server routines themselves may have issues, or maybe the auth
> server is just overloaded? Maybe they don't retry, or maybe their timeout is
> just too short?
>
>
>
> -- __--__--
>
> Message: 7
> From: "thrillhaus" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: RE: [hlds] Server crash
> Date: Fri, 10 Dec 2004 13:36:23 -0700
> Reply-To: [EMAIL PROTECTED]
>
> Nvm. It's a bug with a plug-in (minimaladmin).
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of thrillhaus
> Sent: Friday, December 10, 2004 1:32 PM
> To: [EMAIL PROTECTED]
> Subject: [hlds] Server crash
>
> This is a multi-part message in MIME format.
> --
> [ Picked text/plain from multipart/alternative ]
> Howdy all -
>
>
>
> Any idea why my server is crashing from this?:
>
>
>
> Thanks.
>
>
>
> Missing shutdown function for Sys_InitAuthentication() :
> Sys_ShutdownAuthenticat
>
> ion()
>
> Missing shutdown function for Decal_Init() : Decal_Shutdown()
>
> Missing shutdown function for InitStudioRender() : ShutdownStudioRender()
>
> Missing shutdown function for StaticPropMgr()->Init() :
> StaticPropMgr()->Shutdow
>
> n()
>
> Missing shutdown function for modelloader->Init() : modelloader->Shutdown()
>
> Missing shutdown function for InitMaterialSystem() :
> ShutdownMaterialSystem()
>
> Missing shutdown function for hltv.Init( bDedicated ) : hltv.Shutdown()
>
> Missing shutdown function for g_Log.Init() : g_Log.Shutdown()
>
> Missing shutdown function for master->Init( &sv ) : master->Shutdown()
>
> Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()
>
> Missing shutdown function for g_GameEventManager.Init() :
> g_GameEventManager.Shu
>
> tdown()
>
> Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown()
>
> Missing shutdown function for Key_Init() : Key_Shutdown()
>
> Missing shutdown function for Filter_Init() : Filter_Shutdown()
>
> Missing shutdown function for saverestore->Init() : saverestore->Shutdown()
>
> Missing shutdown function for COM_Init() : COM_Shutdown()
>
> Missing shutdown function for V_Init() : V_Shutdown()
>
> Missing shutdown function for cv->Init() : cv->Shutdown()
>
> Missing shutdown function for Cmd_Init() : Cmd_Shutdown()
>
> Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown()
>
> Missing shutdown function for Con_Init() : Con_Shutdown()
>
> Missing shutdown function for Memory_Init() : Memory_Shutdown()
>
> Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown()
>
> Missing shutdown function for Sys_LoadPhysicsDLL() : Sys_UnloadPhysicsDLL()
>
> Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory()
>
> Missing shutdown function for Sys_Init() : Sys_Shutdown()
>
> Missing shutdown function for LoadMaterialSystemInterface() :
> UnloadMaterialSyst
>
> emInterface()
>
> Missing shutdown function for Shader_InitDedicated() : Shader_Shutdown()
>
> Missing shutdown function for COM_InitFilesystem() :
> COM_ShutdownFileSystem()
>
> Missing shutdown function for FileSystem_Init(g_AppSystemFactory) :
> FileSystem_S
>
> hutdown()
>
> --
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
> -- __--__--
>
> Message: 8
> From:     Lord Devil <[EMAIL PROTECTED]>
> To:        <[EMAIL PROTECTED]>
> Date: Fri, 10 Dec 2004 21:31:29 +0100
> Subject: [hlds] Any news on the FPS Drop Issue?
> Reply-To: [EMAIL PROTECTED]
>
> [ Converted text/html to text/plain ]
>
> Hello !
> Since the beginning of BETA there is a bug which causes the Server FPS to
> drop
> by half after several hours. If you start the server you always have
> 256FPS ->
> about a day later its already 128... if you dont restart the server, it will
> further drop to 64 (thats when it gets unplayable). At this time we always
> have to restart the server to get around this. But its really bad to do so
> every day.
>
>
>
> I have explained it to quicksilver, the moderator of the steam forums, and
> he
> could confirm the problem. It seems to appear on Windows 2003 Servers, it
> doesnt matter if you are running in console mode or in vgui mode. Even with
> default settings, it still happens.
>
>
>
> Just wanted to know if this problem is still being worked on?
> Thanks in advance,
>
> LD
>
>
>
> P.S. The min/max players server crash still happens from time to time (at
> least very rarely), but even with standard config. Don't know whats causing
> ist, but several people reported this problem too in the forum.
>
> -- __--__--
>
> Message: 9
> From: "OoksServer" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: Re: [hlds] Auth Server Failure?
> Date: Fri, 10 Dec 2004 13:39:12 -0800
> Reply-To: [EMAIL PROTECTED]
>
> This sounds like the exact same error I got, error 35. The player gets
> dropped because your server thinks it can't contact the auth server. You
> won't find it in the log because this error does not get logged (at least
> OP4 servers don't log it).
>
> ----- Original Message -----
> From: "Richard Welsh" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Sent: Friday, December 10, 2004 12:15 PM
> Subject: Re: [hlds] Auth Server Failure?
>
>
> > --
> > [ Picked text/plain from multipart/alternative ]
> > After I sent out the question, I restarted my PC and was able to rejoin
> the
> > server but on the map change the server crashed.  Restarted it, no problem
> > since... yet.
> >
> > The error was 35.  Unable to validate Steam Ticket can't connect with
> Auth.
> > Server.  I will go throug the logs tonight to find the exact wording.
> >
> > I have another problem though.  When I type writeid STEAM_X:X:XXXXXXXX  in
> > console on the server, it will create a banned.cfg but will not put the id
> > in it and the person still can connect to my server.  How I am supposed to
> > ban people if this isn't working correctly?
> >
> > I have metamod 1.17.1.0 and statsme2.8.3.27 installed.
> >
> > Any ideas?
> >
> > Rich
> >
> > -------Original Message-------
> >
> > From: [EMAIL PROTECTED]
> > Date: 12/10/04 14:49:39
> > To: [EMAIL PROTECTED]
> > Subject: Re: [hlds] Auth Server Failure?
> >
> > Richard Welsh wrote:
> >
> > >--
> > >[ Picked text/plain from multipart/alternative ]
> > >Is there a disruption in service?
> > >
> > >Just wondering because on a few people can connect to my server and the
> > rest
> > >get kicked off due to failure to connect to auth server.  This
> > >includes myself.
> > >
> > >Richard.
> > >--
> > >
> > >
> > >_______________________________________________
> > >To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > >http://list.valvesoftware.com/mailman/listinfo/hlds
> > >
> > >
> > I've had problems with "Invalid Steam UserID Ticket" recently. My server
> > and this client are behind the same firewall in the same local subnet.
> > External clients don't have any problems. Until 12/7, I never had this
> > problem. Related?
> >
> > Kerry
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> > please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> > --
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> > http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
>
> -- __--__--
>
> Message: 10
> Date: Fri, 10 Dec 2004 14:40:46 -0800
> From: "Alfred Reynolds" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>,
> <[EMAIL PROTECTED]>,
> <[EMAIL PROTECTED]>
> Subject: [hlds] Half-Life 2: Deathmatch update released
> Reply-To: [EMAIL PROTECTED]
>
> We have released an update to Half-Life 2: Deathmatch and the dedicated
> server. You need to run hldsupdatetool to get this update.
>
> This update tweaks several gameplay issues with Half-Life 2: Deathmatch
> and fixes a couple dedicated server problems. Details of the update can
> be found here:
> http://www.steampowered.com/index.php?area=news&id=372
>
> - Alfred
>
>
> -- __--__--
>
> Message: 11
> From: "ironchef" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Subject: RE: [hlds] Half-Life 2: Deathmatch update released
> Date: Fri, 10 Dec 2004 15:35:49 -0800
> Reply-To: [EMAIL PROTECTED]
>
> Alfred Reynolds wrote:
> > This update tweaks several gameplay issues with Half-Life 2:
> > Deathmatch and fixes a couple dedicated server problems.
>
> Please, for the love of Ford, stop overwriting our motd!
>
> And thanks for a lovely update! ;)
>
> --
> ironchef
> http://www.dexworld.org/
>
>
>
>
> -- __--__--
>
> Message: 12
> From: "K2" <[EMAIL PROTECTED]>
> To: <[EMAIL PROTECTED]>
> Date: Sat, 11 Dec 2004 04:51:06 +0300
> Subject: [hlds] HL2DM spawn protection?
> Reply-To: [EMAIL PROTECTED]
>
> I run a free for all hl2dm server, and a significant amount of players have
> been complaining about spawn campers. Are there any plans in the future to
> include a server variable to allow admins to set player spawn
> invulnerability? Something that the admin could tweak time-wise would be
> ideal (in seconds or tenths of seconds).
>
> Players having even just one second of spawn invulnerability would go a
> *long* way in preventing spawn campers from ruining a decent game.
>
> - K2
> http://www.hardfought.org
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED]
> [mailto:[EMAIL PROTECTED] On Behalf Of ironchef
> Sent: Saturday, December 11, 2004 2:36 AM
> To: [EMAIL PROTECTED]
> Subject: RE: [hlds] Half-Life 2: Deathmatch update released
>
> Alfred Reynolds wrote:
> > This update tweaks several gameplay issues with Half-Life 2:
> > Deathmatch and fixes a couple dedicated server problems.
>
> Please, for the love of Ford, stop overwriting our motd!
>
> And thanks for a lovely update! ;)
>
> --
> ironchef
> http://www.dexworld.org/
>
>
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
>
>
>
> -- __--__--
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives,
> please visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest
>
>
>
>
>
> --__--__--
>
> Message: 2
> Date: Sat, 11 Dec 2004 17:13:25 -0500
> From: Draco Dragonsfire <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: [hlds] WinSrc/HLDS Error Pop-up
> Reply-To: [EMAIL PROTECTED]
>
> Dear Valve,
>
> Stop popping up "OK" dialog boxes for errors on Win32 servers. Write
> to file with date/time "crash-date.log" and restart. At least add a
> timed-OK pop-up or something...
>
> It gets pretty annoying having to manage it with another program.
>
> Thanks.
>
> :|
>
>
> --__--__--
>
> Message: 3
> Date: Sat, 11 Dec 2004 18:37:09 -0500
> From: Draco Dragonsfire <[EMAIL PROTECTED]>
> To: [EMAIL PROTECTED]
> Subject: [hlds] Two more questions I had...
> Reply-To: [EMAIL PROTECTED]
>
> First off, where's our "stats" command? No workie for SrcHLDS for me,
> but sv_stats is still there and enabled. Going elsewhere to another
> command?
>
> Second, and stated before, STOP OVERWRITING MY MOTD! :)
>
> End.
>
>
>
> --__--__--
>
> _______________________________________________
> To unsubscribe, edit your list preferences, or view the list archives, please
> visit:
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> End of hlds Digest
>





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