I had some problems like this when I didn't setup the DNS on my server. Once I had them setup everyone else connected.
Kuta/Jon > Just wondering because on a few people can connect to my server and the rest > get kicked off due to failure to connect to auth server. This > includes myself. > > Richard. > -- > > > > -- __--__-- > > Message: 2 > From: "OoksServer" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [hlds] Auth Server Failure? > Date: Fri, 10 Dec 2004 10:37:05 -0800 > Reply-To: [EMAIL PROTECTED] > > I had the exact same issue just recently. Post the exact error message, and > Alfred will probably be able to give you more information. Maybe there is a > pattern here, as we are not the only ones to see this. > > > Is there a disruption in service? > > > > Just wondering because on a few people can connect to my server and the > rest > > get kicked off due to failure to connect to auth server. This > > includes myself. > > > > Richard. > > -- > > > > > > > -- __--__-- > > Message: 3 > Date: Fri, 10 Dec 2004 14:45:00 -0500 > From: Kerry Dorsey <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Auth Server Failure? > Reply-To: [EMAIL PROTECTED] > > Richard Welsh wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >Is there a disruption in service? > > > >Just wondering because on a few people can connect to my server and the > rest > >get kicked off due to failure to connect to auth server. This > >includes myself. > > > >Richard. > >-- > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > I've had problems with "Invalid Steam UserID Ticket" recently. My server > and this client are behind the same firewall in the same local subnet. > External clients don't have any problems. Until 12/7, I never had this > problem. Related? > > Kerry > > > -- __--__-- > > Message: 4 > Date: Fri, 10 Dec 2004 15:15:43 -0500 (Eastern Standard Time) > From: "Richard Welsh" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [hlds] Auth Server Failure? > Reply-To: [EMAIL PROTECTED] > > -- > [ Picked text/plain from multipart/alternative ] > After I sent out the question, I restarted my PC and was able to rejoin the > server but on the map change the server crashed. Restarted it, no problem > since... yet. > > The error was 35. Unable to validate Steam Ticket can't connect with Auth. > Server. I will go throug the logs tonight to find the exact wording. > > I have another problem though. When I type writeid STEAM_X:X:XXXXXXXX in > console on the server, it will create a banned.cfg but will not put the id > in it and the person still can connect to my server. How I am supposed to > ban people if this isn't working correctly? > > I have metamod 1.17.1.0 and statsme2.8.3.27 installed. > > Any ideas? > > Rich > > -------Original Message------- > > From: [EMAIL PROTECTED] > Date: 12/10/04 14:49:39 > To: [EMAIL PROTECTED] > Subject: Re: [hlds] Auth Server Failure? > > Richard Welsh wrote: > > >-- > >[ Picked text/plain from multipart/alternative ] > >Is there a disruption in service? > > > >Just wondering because on a few people can connect to my server and the > rest > >get kicked off due to failure to connect to auth server. This > >includes myself. > > > >Richard. > >-- > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > I've had problems with "Invalid Steam UserID Ticket" recently. My server > and this client are behind the same firewall in the same local subnet. > External clients don't have any problems. Until 12/7, I never had this > problem. Related? > > Kerry > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > -- > > > > -- __--__-- > > Message: 5 > From: "thrillhaus" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Date: Fri, 10 Dec 2004 13:31:57 -0700 > Subject: [hlds] Server crash > Reply-To: [EMAIL PROTECTED] > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Howdy all - > > > > Any idea why my server is crashing from this?: > > > > Thanks. > > > > Missing shutdown function for Sys_InitAuthentication() : > Sys_ShutdownAuthenticat > > ion() > > Missing shutdown function for Decal_Init() : Decal_Shutdown() > > Missing shutdown function for InitStudioRender() : ShutdownStudioRender() > > Missing shutdown function for StaticPropMgr()->Init() : > StaticPropMgr()->Shutdow > > n() > > Missing shutdown function for modelloader->Init() : modelloader->Shutdown() > > Missing shutdown function for InitMaterialSystem() : > ShutdownMaterialSystem() > > Missing shutdown function for hltv.Init( bDedicated ) : hltv.Shutdown() > > Missing shutdown function for g_Log.Init() : g_Log.Shutdown() > > Missing shutdown function for master->Init( &sv ) : master->Shutdown() > > Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown() > > Missing shutdown function for g_GameEventManager.Init() : > g_GameEventManager.Shu > > tdown() > > Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown() > > Missing shutdown function for Key_Init() : Key_Shutdown() > > Missing shutdown function for Filter_Init() : Filter_Shutdown() > > Missing shutdown function for saverestore->Init() : saverestore->Shutdown() > > Missing shutdown function for COM_Init() : COM_Shutdown() > > Missing shutdown function for V_Init() : V_Shutdown() > > Missing shutdown function for cv->Init() : cv->Shutdown() > > Missing shutdown function for Cmd_Init() : Cmd_Shutdown() > > Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown() > > Missing shutdown function for Con_Init() : Con_Shutdown() > > Missing shutdown function for Memory_Init() : Memory_Shutdown() > > Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown() > > Missing shutdown function for Sys_LoadPhysicsDLL() : Sys_UnloadPhysicsDLL() > > Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory() > > Missing shutdown function for Sys_Init() : Sys_Shutdown() > > Missing shutdown function for LoadMaterialSystemInterface() : > UnloadMaterialSyst > > emInterface() > > Missing shutdown function for Shader_InitDedicated() : Shader_Shutdown() > > Missing shutdown function for COM_InitFilesystem() : > COM_ShutdownFileSystem() > > Missing shutdown function for FileSystem_Init(g_AppSystemFactory) : > FileSystem_S > > hutdown() > > -- > > > > > -- __--__-- > > Message: 6 > From: "OoksServer" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [hlds] Auth Server Failure? > Date: Fri, 10 Dec 2004 12:27:23 -0800 > Reply-To: [EMAIL PROTECTED] > > > >Is there a disruption in service? > > > > > >Just wondering because on a few people can connect to my server and the > rest > > >get kicked off due to failure to connect to auth server. This > > >includes myself. > > > > > >Richard. > > >-- > > > > > > > > I've had problems with "Invalid Steam UserID Ticket" recently. My server > > and this client are behind the same firewall in the same local subnet. > > External clients don't have any problems. Until 12/7, I never had this > > problem. Related? > > > > Kerry > > > > I believe this is a different issue. In this case, the player joins the > server with pending steam id, then less then a minute later they are dropped > with a message about the server not being able to contact the auth server. > The phrase "Invalid Steam UserID Ticket" never appears. Alfred explained it > as the connection between the server and the auth server stalling or being > interrupted, though as often as this seems to happen I suspect the server or > the auth server routines themselves may have issues, or maybe the auth > server is just overloaded? Maybe they don't retry, or maybe their timeout is > just too short? > > > > -- __--__-- > > Message: 7 > From: "thrillhaus" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: RE: [hlds] Server crash > Date: Fri, 10 Dec 2004 13:36:23 -0700 > Reply-To: [EMAIL PROTECTED] > > Nvm. It's a bug with a plug-in (minimaladmin). > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of thrillhaus > Sent: Friday, December 10, 2004 1:32 PM > To: [EMAIL PROTECTED] > Subject: [hlds] Server crash > > This is a multi-part message in MIME format. > -- > [ Picked text/plain from multipart/alternative ] > Howdy all - > > > > Any idea why my server is crashing from this?: > > > > Thanks. > > > > Missing shutdown function for Sys_InitAuthentication() : > Sys_ShutdownAuthenticat > > ion() > > Missing shutdown function for Decal_Init() : Decal_Shutdown() > > Missing shutdown function for InitStudioRender() : ShutdownStudioRender() > > Missing shutdown function for StaticPropMgr()->Init() : > StaticPropMgr()->Shutdow > > n() > > Missing shutdown function for modelloader->Init() : modelloader->Shutdown() > > Missing shutdown function for InitMaterialSystem() : > ShutdownMaterialSystem() > > Missing shutdown function for hltv.Init( bDedicated ) : hltv.Shutdown() > > Missing shutdown function for g_Log.Init() : g_Log.Shutdown() > > Missing shutdown function for master->Init( &sv ) : master->Shutdown() > > Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown() > > Missing shutdown function for g_GameEventManager.Init() : > g_GameEventManager.Shu > > tdown() > > Missing shutdown function for NET_Init( bDedicated ) : NET_Shutdown() > > Missing shutdown function for Key_Init() : Key_Shutdown() > > Missing shutdown function for Filter_Init() : Filter_Shutdown() > > Missing shutdown function for saverestore->Init() : saverestore->Shutdown() > > Missing shutdown function for COM_Init() : COM_Shutdown() > > Missing shutdown function for V_Init() : V_Shutdown() > > Missing shutdown function for cv->Init() : cv->Shutdown() > > Missing shutdown function for Cmd_Init() : Cmd_Shutdown() > > Missing shutdown function for Cbuf_Init() : Cbuf_Shutdown() > > Missing shutdown function for Con_Init() : Con_Shutdown() > > Missing shutdown function for Memory_Init() : Memory_Shutdown() > > Missing shutdown function for Host_Init( s_bIsDedicated ) : Host_Shutdown() > > Missing shutdown function for Sys_LoadPhysicsDLL() : Sys_UnloadPhysicsDLL() > > Missing shutdown function for Sys_InitMemory() : Sys_ShutdownMemory() > > Missing shutdown function for Sys_Init() : Sys_Shutdown() > > Missing shutdown function for LoadMaterialSystemInterface() : > UnloadMaterialSyst > > emInterface() > > Missing shutdown function for Shader_InitDedicated() : Shader_Shutdown() > > Missing shutdown function for COM_InitFilesystem() : > COM_ShutdownFileSystem() > > Missing shutdown function for FileSystem_Init(g_AppSystemFactory) : > FileSystem_S > > hutdown() > > -- > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > -- __--__-- > > Message: 8 > From: Lord Devil <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Date: Fri, 10 Dec 2004 21:31:29 +0100 > Subject: [hlds] Any news on the FPS Drop Issue? > Reply-To: [EMAIL PROTECTED] > > [ Converted text/html to text/plain ] > > Hello ! > Since the beginning of BETA there is a bug which causes the Server FPS to > drop > by half after several hours. If you start the server you always have > 256FPS -> > about a day later its already 128... if you dont restart the server, it will > further drop to 64 (thats when it gets unplayable). At this time we always > have to restart the server to get around this. But its really bad to do so > every day. > > > > I have explained it to quicksilver, the moderator of the steam forums, and > he > could confirm the problem. It seems to appear on Windows 2003 Servers, it > doesnt matter if you are running in console mode or in vgui mode. Even with > default settings, it still happens. > > > > Just wanted to know if this problem is still being worked on? > Thanks in advance, > > LD > > > > P.S. The min/max players server crash still happens from time to time (at > least very rarely), but even with standard config. Don't know whats causing > ist, but several people reported this problem too in the forum. > > -- __--__-- > > Message: 9 > From: "OoksServer" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: Re: [hlds] Auth Server Failure? > Date: Fri, 10 Dec 2004 13:39:12 -0800 > Reply-To: [EMAIL PROTECTED] > > This sounds like the exact same error I got, error 35. The player gets > dropped because your server thinks it can't contact the auth server. You > won't find it in the log because this error does not get logged (at least > OP4 servers don't log it). > > ----- Original Message ----- > From: "Richard Welsh" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Sent: Friday, December 10, 2004 12:15 PM > Subject: Re: [hlds] Auth Server Failure? > > > > -- > > [ Picked text/plain from multipart/alternative ] > > After I sent out the question, I restarted my PC and was able to rejoin > the > > server but on the map change the server crashed. Restarted it, no problem > > since... yet. > > > > The error was 35. Unable to validate Steam Ticket can't connect with > Auth. > > Server. I will go throug the logs tonight to find the exact wording. > > > > I have another problem though. When I type writeid STEAM_X:X:XXXXXXXX in > > console on the server, it will create a banned.cfg but will not put the id > > in it and the person still can connect to my server. How I am supposed to > > ban people if this isn't working correctly? > > > > I have metamod 1.17.1.0 and statsme2.8.3.27 installed. > > > > Any ideas? > > > > Rich > > > > -------Original Message------- > > > > From: [EMAIL PROTECTED] > > Date: 12/10/04 14:49:39 > > To: [EMAIL PROTECTED] > > Subject: Re: [hlds] Auth Server Failure? > > > > Richard Welsh wrote: > > > > >-- > > >[ Picked text/plain from multipart/alternative ] > > >Is there a disruption in service? > > > > > >Just wondering because on a few people can connect to my server and the > > rest > > >get kicked off due to failure to connect to auth server. This > > >includes myself. > > > > > >Richard. > > >-- > > > > > > > > >_______________________________________________ > > >To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > I've had problems with "Invalid Steam UserID Ticket" recently. My server > > and this client are behind the same firewall in the same local subnet. > > External clients don't have any problems. Until 12/7, I never had this > > problem. Related? > > > > Kerry > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > -- > > > > > > _______________________________________________ > > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > -- __--__-- > > Message: 10 > Date: Fri, 10 Dec 2004 14:40:46 -0800 > From: "Alfred Reynolds" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]>, > <[EMAIL PROTECTED]>, > <[EMAIL PROTECTED]> > Subject: [hlds] Half-Life 2: Deathmatch update released > Reply-To: [EMAIL PROTECTED] > > We have released an update to Half-Life 2: Deathmatch and the dedicated > server. You need to run hldsupdatetool to get this update. > > This update tweaks several gameplay issues with Half-Life 2: Deathmatch > and fixes a couple dedicated server problems. Details of the update can > be found here: > http://www.steampowered.com/index.php?area=news&id=372 > > - Alfred > > > -- __--__-- > > Message: 11 > From: "ironchef" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Subject: RE: [hlds] Half-Life 2: Deathmatch update released > Date: Fri, 10 Dec 2004 15:35:49 -0800 > Reply-To: [EMAIL PROTECTED] > > Alfred Reynolds wrote: > > This update tweaks several gameplay issues with Half-Life 2: > > Deathmatch and fixes a couple dedicated server problems. > > Please, for the love of Ford, stop overwriting our motd! > > And thanks for a lovely update! ;) > > -- > ironchef > http://www.dexworld.org/ > > > > > -- __--__-- > > Message: 12 > From: "K2" <[EMAIL PROTECTED]> > To: <[EMAIL PROTECTED]> > Date: Sat, 11 Dec 2004 04:51:06 +0300 > Subject: [hlds] HL2DM spawn protection? > Reply-To: [EMAIL PROTECTED] > > I run a free for all hl2dm server, and a significant amount of players have > been complaining about spawn campers. Are there any plans in the future to > include a server variable to allow admins to set player spawn > invulnerability? Something that the admin could tweak time-wise would be > ideal (in seconds or tenths of seconds). > > Players having even just one second of spawn invulnerability would go a > *long* way in preventing spawn campers from ruining a decent game. > > - K2 > http://www.hardfought.org > > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of ironchef > Sent: Saturday, December 11, 2004 2:36 AM > To: [EMAIL PROTECTED] > Subject: RE: [hlds] Half-Life 2: Deathmatch update released > > Alfred Reynolds wrote: > > This update tweaks several gameplay issues with Half-Life 2: > > Deathmatch and fixes a couple dedicated server problems. > > Please, for the love of Ford, stop overwriting our motd! > > And thanks for a lovely update! ;) > > -- > ironchef > http://www.dexworld.org/ > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > -- __--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest > > > > > > --__--__-- > > Message: 2 > Date: Sat, 11 Dec 2004 17:13:25 -0500 > From: Draco Dragonsfire <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: [hlds] WinSrc/HLDS Error Pop-up > Reply-To: [EMAIL PROTECTED] > > Dear Valve, > > Stop popping up "OK" dialog boxes for errors on Win32 servers. Write > to file with date/time "crash-date.log" and restart. At least add a > timed-OK pop-up or something... > > It gets pretty annoying having to manage it with another program. > > Thanks. > > :| > > > --__--__-- > > Message: 3 > Date: Sat, 11 Dec 2004 18:37:09 -0500 > From: Draco Dragonsfire <[EMAIL PROTECTED]> > To: [EMAIL PROTECTED] > Subject: [hlds] Two more questions I had... > Reply-To: [EMAIL PROTECTED] > > First off, where's our "stats" command? No workie for SrcHLDS for me, > but sv_stats is still there and enabled. Going elsewhere to another > command? > > Second, and stated before, STOP OVERWRITING MY MOTD! :) > > End. > > > > --__--__-- > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > > > End of hlds Digest > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

