-- [ Picked text/plain from multipart/alternative ] Are you talking the staged event where depending on the rounds some ways in and out of cs_havana the doors or windows or fenced alley are blocked yes? Much like the rain effects in aztec they come and go randomly. I thought it was a new mapping feature not a bug.
-------Original Message------- From: [EMAIL PROTECTED] Date: 12/17/04 21:54:28 To: [EMAIL PROTECTED] Subject: RE: [hlds] Bug in CS:Source de_aztec? Have you also noticed that a piece of wall and a window appear/disappear every new round in cs_havana? -----Mensagem original de TooL There is an area along a wall in the picture were we kept getting stuck. The exact spot is right where the crosshair is pointed - right where the CT was killed. He in fact was stuck and couldn't move. Anyone else notice this? http://www.260servers.net/forums/viewtopic.php?p=13710#13710 or http://www.260servers.net/forums/files/de_aztec0005.jpg -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds -- _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

