The answer is simple:

They are completely unnecessary, just like many of the other files
that the server uses.

Recommended course of action:

Every day, I suggest just before having lunch, pick a few random files
and delete them. Repeat daily until server fps reaches 1000. But no
awping! It's only good for 500fps and below, otherwise the server will
just randomly give people $16000 immediately.


On Tue, 21 Dec 2004 16:35:18 -0500, Steve Tilson
<[EMAIL PROTECTED]> wrote:
> yup. don't know what they are but i wish they were not there. ".ain" is
> a file extension for ain compressed archives but i don't know if there
> is any association.
>
> Bud Ingram wrote:
>
> >It seems that they actually take a while to get served up on my server, I'm
> >seeing a 10 to 12 second delay once an .AIN file is served before the system
> >continues with the client data transfer.
> >
> >
> >----- Original Message -----
> >From: "m0gely" <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Sent: Tuesday, December 21, 2004 1:23 PM
> >Subject: Re: [hlds] .AIN files?
> >
> >
> >
> >
> >>Bud Ingram wrote:
> >>
> >>
> >>
> >>>Thank you, it says that they are a compressed file...  What purpose do
> >>>
> >>>
> >they
> >
> >
> >>>have for actual game play and is there a way to prevent the server from
> >>>having to generate them or are they intergral to gameplay? Is there a
> >>>
> >>>
> >way to
> >
> >
> >>>prevent them from being downloaded?
> >>>
> >>>
> >>The ones on my server are 55 bytes.  Is that really a concern?
> >>
> >>--
> >>- m0gely
> >>http://quake2.telestream.com/
> >>Q2 | Q3A | Counter-strike
> >>
> >>_______________________________________________
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> >>
> >>
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> >
> >
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> >>
> >>
> >>
> >
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> >please visit:
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> >
> >
> >
> >
> >
>
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--
Clayton Macleod

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