You must think i am due to be born tommorow! I am not THAT stupid, the
netcode has changed, VALVe says so, and I believe that, because how else
does every client keep track where what barrel is...!

There are probably a few more bytes send and received by a client and the
server.

And my other question was if you knew what the correct formula/calculation
is for those values, and if you know them for CS:S than I would welcome
those as well...

Th�nk you very m�ch!

DrBashir

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Whisper
Sent: woensdag 22 december 2004 16:49
To: [email protected]
Subject: Re: [hlds] Lag free server?

A byte is still a byte


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