You must think i am due to be born tommorow! I am not THAT stupid, the netcode has changed, VALVe says so, and I believe that, because how else does every client keep track where what barrel is...!
There are probably a few more bytes send and received by a client and the server. And my other question was if you knew what the correct formula/calculation is for those values, and if you know them for CS:S than I would welcome those as well... Th�nk you very m�ch! DrBashir -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Whisper Sent: woensdag 22 december 2004 16:49 To: [email protected] Subject: Re: [hlds] Lag free server? A byte is still a byte _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

