no, only standard maps. maps like aztec or office laggs for most of the players.
----- Original Message ----- From: "Graham M." <[EMAIL PROTECTED]> To: <[email protected]> Sent: Saturday, January 15, 2005 1:37 PM Subject: RE: [hlds] 100Mbit CSS server config settings
When you mean it sticks you mean it lags? Does it do it for everyone? We have a 32 Player server (HLDS) running on a 2.8GHz P4, 1GB RAM and it nearly maxes out the CPU for some reason. Are you running particularly heavy CPU maps or what?
-----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of nozeitgeist Sent: 15 January 2005 10:30 To: [email protected] Subject: [hlds] 100Mbit CSS server config settings
I really have problems with configsettings for 100mbit settings in the server config. if there are 20,24 or 32 slots this doesn't matter. the game stucks if there are to much people in it.
the server is connected to a 1gbit switch with a stm1 (155mbit) wan line. pop backbone ist 2 x stm64
serverpower is 2,6ghz, 1gb dual-channel-ram, windows or linux (doesn't even matter).
please help me - I have tried a lot.
thx.
Martin Buschjost [EMAIL PROTECTED]
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