Well I know for a fact we go out of our way to ensure that our servers (public, bookable & war) are not overloaded, especially when full.
Otherwise you end up looking like idiots to the largest possible audience since the lag and crappy play will occur when the most people are on your servers. But thats our philosphy. I will have to learn not to speak on behalf of others on the assumption that they are technically proficient and actually wish to provide a decent client experience. Silly me On Sun, 16 Jan 2005 12:26:14 -0500, StealthMode <[EMAIL PROTECTED]> wrote: > Replying to the comments about gsps general practices of overloading > equipment... > > The comments made are correct. I will not state specific companies, but many > are in the practice of overloading equipment. For example, one popular > provider has 12-14 servers on one dual 2.8 machine w/ only 2 gigs ram, and a > 10mbps port to the box. These servers range from 32 player all the way down > to 12 player private servers with hltv (an additional drain on resources > when in use). They do not take into account that when a server is full or in > use it eats more resources then when it is barely used. I point to this same > company (I did a scan on their ips). Each ip had 6-8 installs of hlds on it. > And on average two ips assigned to each machine. But for example, the > private we leased with them ate up 35%-45% cpu (That's one physical cpu) on > a dual cpu machine when full. What these companies are making the mistake of > is counting on HyperThreading. HLDS is not designed to be run SMP w/ ht. So > those 4 virtual cpus that only show 7%-11% load, are in fact one real cpu > hitting almost 40% load. Now if you have one client hitting 40% load on one > cpu of a dual cpu machine. And you have between 6-12 customers on that box. > Overloading is easily seen as the culprit. > > Now to address the latter part of the comments. "All GSPS practice this". I > know for a fact of at least one that doesn't. (Shameless self-promotion) > When we setup a box for customers, we look at it as if the hlds will be full > constantly. We allocate the bandwidth, and resources necessary for the > customers as if their servers were full 24/7 (Some are). Now we aren't > looking for super profit margins (like some GSPS) so we can afford to do it > this way. We are basically just making a minimum profit while providing > quality servers. > > Why are we not concerned with making a huge profit? Because we aren't > greedy. We use the servers ourselves as a matter of fact (EG: one box has 3 > of our personal servers, while the remaining section of the box has 2 other > servers on it, in this example we could have 8 more servers on it like most > GSPS, however, we are worried about quality not quantity). Unfortunately, > most GSPS are not like us. Or else we wouldn't have the demand we are seeing > for our services so soon after launching. 8) > > [End shameless self-promotion] > What is truly sad is the fact that some GSPS charge you and arm and a leg > for their services, but still overload their equipment, this is inexcusable > and the game leasee should step up and let the GSP know that they are > getting hosed. But unfortunately a great many leasees do not know that there > are other options that cost less. > > That is all about to change. 8) > > StealthMode > #lotgaming > www.lotgaming.com > (Site still not up yet, had some difficulties this week) > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

