This is well beyond a restart of the computer and steam. Plus, he already explained that hes restarted the computers/servers/steam serveral times. This is not the issue. Im almost certain its a network gateway/subnet issue.
Lackatee
----- Original Message ----- From: "Jack Wyatt" <[EMAIL PROTECTED]> To: <[email protected]> Sent: Thursday, January 27, 2005 5:41 PM Subject: Re: [hlds] Re: hlds digest, Vol 1 #3410 - 5 msgs
lol this JUST happend to my brother and all he had to do was restart his pc.
On Thu, 27 Jan 2005 17:25:44 -0800 (PST), Dave Zeigler <[EMAIL PROTECTED]> wrote:
Thanks to all who replied so far to my Invalid Steam ticket woes.
Jack Wyatt, We have reinstalled twice and restarted steam many times. No joy. We haven't attempted to reinstall to a different location. Perhaps another hard drive. I'll ask "City" to try it.
Lackatee, Possibly a two gateway issue. I don't know the network topology for our corp. "route print", "ipconfig" at the dos prompt to list net config? Any others? Currently, all PC's doing the gaming use DHCP. I don't know offhand how different the settings are and I'm at home right now. I do know we have multiple subnets within the building. It is funny that the guys who are definately on different subnets work fine. I can play fine and I have my client PC and the server PC hooked to the same switch. Whatever the problem, it is related to the PC setup/installation.
DOA, We are using the company's PC's. Even so, I'm not sure how one would transfer a PC from home to a LAN party and not log off of steam. Are you speaking about using offline? That is an interesting idea about copying the entire installation from one working PC to another not working PC. That's easy enough to try. As far as a hacked LAN version, is that hack for the client or server? It seems to me that our server is doing the rejecting, so a hacked version of the steam.dll could eliminate the problem we are having and would not require messing around with the clients. Who is Erik? Erik Johnson of Valve?
FYI - we have all set up listenservers at different times. Those two guys with the problem machines can't connect to another server, nor can anyone connect when they serve. At least it is consistent. Of course, listenservers suck since they give a big advantage to the server.
Dave Z
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