Question to the Valve Team:

Why do you guys always release new Steam updates for
servers late in the day like 5pm ?

Don't you guys know that is when people start to get
home from work and try to get on all the CS:Source
servers ?
 Meanwhile people that are game hosts are scrambling
trying to update all the source servers on an
overloaded Steam network.
 I have been staring at a screen running an update for
over an hour on the west coast and not a single file
has been pulled down or moved. It's in the "updating
mode"

Please have a heart and release new updates in the
morning instead of the end of the day to give server
admins ample time to update servers before it hits
prime gaming time.

Either that or fix the problem with the Steam network
getting overloaded and unable to supply updates
quickly.

I'd be fine with a slow network if the updates were
released in the morning.

I'm sure other game hosts would say the same thing.
I hope someone actually reads this...

- Watching Steam update is like watching the grass
grow.. you look but you aren't really sure you are
seeing something move...


--- [EMAIL PROTECTED] wrote:

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> Today's Topics:
>
>    1. Re: HL2MP - new exception and crash after the
> update, in vphysics.dll ([EMAIL PROTECTED])
>    2. Re: HL2MP - new exception and crash after the
> update, in vphysics.dll (Whisper)
>    3. Re: HL2MP - new exception and crash after the
> update, in vphysics.dll ([EMAIL PROTECTED])
>    4. Re: HL2MP - getting started with rcon (wArgOd)
>    5. Re: HL2MP - getting started with rcon (Mikee)
>    6. Counter-Strike: Source, Half-Life 2:
> Deathmatch and Source engine update (Alfred
> Reynolds)
>    7. RE: [hlds_linux] Counter-Strike: Source,
> Half-Life 2: Deathmatch and Source engine update
> (Alfred Reynolds)
>    8. Re: RE: [hlds_linux] Counter-Strike: Source,
> Half-Life 2: Deathmatch and Source engine update
> (Mikee)
>    9. Re: RE: [hlds_linux] Counter-Strike: Source,
> Half-Life 2:
>        Deathmatch and Source engine update (Z
> Teknology G-Mail)
>   10. RE: [hlds_linux] Counter-Strike: Source,
> Half-Life 2: Deathmatch and Source engine update
> (Alfred Reynolds)
>   11. Source Update (Ruiner)
>   12. RE: RE: [hlds_linux] Counter-Strike: Source,
> Half-Life 2: Deathmatch and Source engine update
> (Spencer 'voogru' MacDonald)
>
> --__--__--
>
> Message: 1
> From: <[EMAIL PROTECTED]>
> To: <[email protected]>
> Subject: Re: [hlds] HL2MP - new exception and crash
> after the update, in vphysics.dll
> Date: Thu, 24 Feb 2005 08:23:03 -0800
> Reply-To: [email protected]
>
> Are these model exploits anything new? Last night my
> OP4 server crashed with
> a mesage about some model not being found. Yet, I've
> verified all maps to
> ensure they have the necessary models, so I'm
> wondering if HL1 servers are
> also susceptible to this?
>
>
> ----- Original Message -----
> From: "Mikee" <[EMAIL PROTECTED]>
> To: <[email protected]>
> Sent: Wednesday, February 23, 2005 3:50 PM
> Subject: Re: [hlds] HL2MP - new exception and crash
> after the update, in
> vphysics.dll
>
>
> > WoW!  Thank God for ServerDoc, because Firedaemon
> is not restarting the
> > HL2-DM servers that are being intentionally
> crashed with all of the model
> > and other exploits.  The steam forums are full of
> lists of bugs, exploits,
> > crashing models using ### characters, invisible
> player models, etc. etc..
> >
> > I have personally banned about 40 players in the
> last 3-4 days just while
> I
> > am in the server seeing those who are playing as a
> bullet, barrel,
> headcrab,
> > or invisible.  At first it was cute seeing a
> headcrap running around with
> an
> > RPG, but this is really out of control now.  I can
> no longer run the
> > Steamlab map because there apparently are many
> more things that can be
> used
> > for them to crash the server and cause trouble.  I
> am surprised that there
> > are not more server admin posts on this list about
> it.
> >
> > Valve Helpppppppp!
> >
> >
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or
> view the list archives,
> please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
>
>
>
> --__--__--
>
> Message: 2
> Date: Fri, 25 Feb 2005 03:59:00 +1100
> From: Whisper <[EMAIL PROTECTED]>
> To: [email protected]
> Subject: Re: [hlds] HL2MP - new exception and crash
> after the update, in vphysics.dll
> Reply-To: [email protected]
>
> Different Engine I thought
>
> On Thu, 24 Feb 2005 08:23:03 -0800,
> [EMAIL PROTECTED]
> <[EMAIL PROTECTED]> wrote:
> > Are these model exploits anything new? Last night
> my OP4 server crashed with
> > a mesage about some model not being found. Yet,
> I've verified all maps to
> > ensure they have the necessary models, so I'm
> wondering if HL1 servers are
> > also susceptible to this?
> >
> >
> > ----- Original Message -----
> > From: "Mikee" <[EMAIL PROTECTED]>
> > To: <[email protected]>
> > Sent: Wednesday, February 23, 2005 3:50 PM
> > Subject: Re: [hlds] HL2MP - new exception and
> crash after the update, in
> > vphysics.dll
> >
> > > WoW!  Thank God for ServerDoc, because
> Firedaemon is not restarting the
> > > HL2-DM servers that are being intentionally
> crashed with all of the model
> > > and other exploits.  The steam forums are full
> of lists of bugs, exploits,
> > > crashing models using ### characters, invisible
> player models, etc. etc..
> > >
> > > I have personally banned about 40 players in the
> last 3-4 days just while
> > I
> > > am in the server seeing those who are playing as
> a bullet, barrel,
> > headcrab,
> > > or invisible.  At first it was cute seeing a
> headcrap running around with
> > an
> > > RPG, but this is really out of control now.  I
> can no longer run the
> > > Steamlab map because there apparently are many
> more things that can be
> > used
> > > for them to crash the server and cause trouble.
> I am surprised that there
> > > are not more server admin posts on this list
> about it.
> > >
> > > Valve Helpppppppp!
> > >
> > >
> > >
> > > _______________________________________________
> > > To unsubscribe, edit your list preferences, or
> view the list archives,
> > please visit:
> > >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
> > _______________________________________________
> > To unsubscribe, edit your list preferences, or
> view the list archives, please visit:
> >
> http://list.valvesoftware.com/mailman/listinfo/hlds
> >
>
>
> --__--__--
>
> Message: 3
> From: <[EMAIL PROTECTED]>
>
=== message truncated ===


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