Just examine the interaction between the hl2 client and the server. Make your code do an exact replica.
You have to connect your UDP sockets. Dave -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: Saturday, February 26, 2005 5:43 PM To: [email protected] Subject: RE: [hlds] HL2MP - getting started with rcon Still working on some code for rcon. I am having difficulty getting a response message from my source dedicated server. I open up a socket connection to my server's IP and configured port. Netsh -a on both machines shows that the connection is good. I send what I think is a well-formed auth request (packet sniff here:) 00 00 00 12 00 00 00 FF 00 00 00 03 72 63 6F 6E 74 65 73 74 00 00 I get an immediate tcp ack - but then I don't seem to get rcon response from the game server. Am I missing something that I need to set up on the server? Is rcon active by default - or do I have to start it? Also - I am doing big endian encoding on the integers - but just straight ascii encoding on the text (string1 and string2). Even if the encoding on the strings was wrong, I would expect at least a failed auth response. Any ideas of what I might look for here. Perplexing. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

