Just examine the interaction between the hl2 client and the server.
Make your code do an exact replica.

You have to connect your UDP sockets.

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
[EMAIL PROTECTED]
Sent: Saturday, February 26, 2005 5:43 PM
To: [email protected]
Subject: RE: [hlds] HL2MP - getting started with rcon

Still working on some code for rcon. I am having difficulty getting a
response message from my source dedicated server.  I open up a socket
connection to my server's IP and configured port.  Netsh -a on both
machines shows that the connection is good.  I send what I think is a
well-formed auth request (packet sniff here:)

00 00 00 12
00 00 00 FF
00 00 00 03
72 63 6F 6E 74 65 73 74 00
00

I get an immediate tcp ack - but then I don't seem to get rcon response
from the game server.  Am I missing something that I need to set up on
the server?  Is rcon active by default - or do I have to start it?  Also
- I am doing big endian encoding on the integers - but just straight
ascii encoding on the text (string1 and string2).  Even if the encoding
on the strings was wrong, I would expect at least a failed auth
response.

Any ideas of what I might look for here.  Perplexing.



_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives,
please visit:
http://list.valvesoftware.com/mailman/listinfo/hlds


_______________________________________________
To unsubscribe, edit your list preferences, or view the list archives, please 
visit:
http://list.valvesoftware.com/mailman/listinfo/hlds

Reply via email to