Kevin, assuming you are running in console mode, what is the "fps rate"
on your server when it is running?
If it reads around 65 then your simulation rate is low which is the
cause of the latency. make sure you use one of the methods mentioned
here to "unlock the fps". such as running clock.avi in windows media
player. when your servers are all showing above 250 "fps" then try
loading the servers again.

The "fps" in the console, according to Alfred, is the simulation steps
per second. with the 65fps you will be lucky to host 32 players without
player latency.

The settings in the steam forums were from before the last 2 updates and
are obsolete.
Change your server.cfg settings as follows and try your server
experiment again:
fps_max 500
sv_allowdownload "1"
sv_allowupload "1"
sv_downloadurl "http://yourautodownloadurl/";
sv_forcepreload "1"
sv_stats "0"
sv_maxrate "8192"
sv_minrate "2048"
sv_maxupdaterate "90"
sv_minupdaterate "45"
sv_unlag "1"
sv_maxunlag "0.75"
sv_max_usercmd_future_ticks "15"
sv_cacheencodedents 1
sv_forcepreload 1
sv_instancebaselines 1
snd_digital_surround 1 //new setting with last release

Also set -nohltv on your command line.
The new -tickrate command line parm defaults to 33 for srcds.
if you intend to only run 2 servers then raise this value towards 100
until you acheive around 75% CPU when both servers are full.

Regardless of what my hate club fans say, what I run works for me on my
server hosted at theplanet. theplanet has done a very good job at
keeping the big pipe open for my servers. at one point a technical issue
developed in the router matrix (looked like a ddos attack but wasn't)
and when they finally identified the issue they took the steps at their
cost to correct the issue with even better equipment. In fact they just
performed another round of maintenance on the network for my host last
night. The players in the *E|M|F* servers are very happy to have these
servers on the internet. When a player is banned they always plead for
unbanning because "The EMF servers are the best on the internet". I side
with the players. I have used game hosters and they always give you a
good server for the first 2 months and then the lag starts and you can
see more and more servers in the same ip block. smart hosting providers
are not going to let you change the bandwidth settings so you don't get
to tune your server for optimal performance. unlimited bandwidth does
not equal good performance. but the speed hackers do love unlimited
bandwith on untuned servers.

I find it interesting to look in the server list at these "hosters", who
swear they can't run more than 4 or 5 servers on a dual xeon host, stay
in business by renting game servers out at a rate that adds up to less
than they have to pay for the host itself. Then you can look in the
internet server list at the IP blocks and see they are running as many
servers as I am only with a lot of customer server names that are
different. So, it seems to me that the hosters don't want anyone else
entering the business as competition so they strenuously argue against
any effective server settings to fool newcomers into thinking there is
no money to be made.

truth is, there isnt much money to be made anymore hosting game servers.
but for those who are in this to provide entertainment to the players
then read these specs carefully and tune your server.

And I am hated because I state the truth. Interestingly, another person
has posted a very detailed web page on lag-free servers that just
happens to have a lot of the exact same metrics I use. He is thanked for
the same information as I am attacked for providing. But I no longer
take the bullshit from ray over at raynserv.com. he can kiss my ass. he
has nothing but derisive and arrogant posts and gets the flame wars
started. Ray is the asshol who needs to be removed from all lists.

but remove me. i have another ten thousand email addresses at my
disposal to subscribe with.

Myths perpetuated by game hosting companies:
1. The number of servers per host is limited to between 3 and 5.
2. Running your autodownload web server on your game host lags the games
3. You need the services of a "Professional Game Server provider" to
have a popular and hot running game server.
4. Effective game server administration tools are not free.
5. wArgOd is an asshole and does not know what he is talking about even
though he has helped many thankful people get set up with their own
dedicated host since is is cheaper in the long run to not go through a
middleman matrix who give you nothing you cant get yourself for less.



Kevin Cantrell wrote:

sorry if this is a double post, it's my first time
posting, I have been a lurker.

I would like to throw my two cents in this,  It just
so happens two days ago I was researching information
in the steam forums and ran across a thread from the
EMF wargod guy, he posted his rates and talked about
running 20 servers at once. So I tried it.(kinda)(note
he has banned by his name in the forums)



I have a Dual P4 1ghz, 2.5gm ram, Ultra 320 SCSI  HD,
W3k Ent. Server. running on a very fat pipe on the
backbone.

Below is my normal setup

I have our Main Source server running abovenormal
priority on CPU 0

I have a 24/7 Source scoutknivez server running
abovenormal priority on CPU 1

I also keep a cs 1.6 server running << but NO ONE ever
plays on it.



I am not running any -tickrate or high freq. timer
like media player.



I adjusted my rates per the example of the EMF guy, <<
usually I keep things opened up more, but I wanted to
try more than two servers.



Here is a copy/paste from the relevant parts of the
server.cfg file the EMF guy posted



sv_maxrate "8192"

sv_minrate "2048"

sv_maxupdaterate "60"

sv_max_usercmd_future_ticks "8"

sv_maxunlag "1"

sv_maxvelocity "3500."

sv_minupdaterate "10"



I average about 15% CPU utilization as a constant, but
I get LOTS of peaks as high as 80%, during map changes
it goes to 100%



Last night I added another 24/7 <map> source server
running on CPU 1 and abovenormal priority

It filled up very fast. So I had about 45 people on
total for all three servers.



This did not work out for me, even though I had my
main source server on a CPU by itself I was getting
all kinda of CPU lag when I played on it.

If someone threw a bomb the players froze for a
second. or a big firefight it lagged out.  I checked
DU meter and was running about 1.5mpbs bandwidth when
all three server were full, <<  I have a 6mbps pipe.



As soon as I shut down the second 24/7 server all
calmed down and both servers ran well.

I guess my point is to help anyone reading this as to
what I get from the specs of my server,








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