Unfortunately no. The only things you can do at the moment is 1) place fps_max 999 at the top of your server.cfg file (ya don't need to run clock.avi or any other directx app to kickstart your srcds server to run at 512fps at startup) and 2) setup some type of auto-restart of all of your instances of srcds.exe at least once a day, maybe even twice if they stay full 24/7.
If someone from Valve would chime in - why does the fps value of srcds.exe drop over time, even when no one logs in to play? It looks like it may be some type of memory leak but I have no good way to determine that. If someone from Valve could explain why this happens and if they plan on addressing it or not, that'd put a lot of minds at ease I think. - K2 -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bud Ingram Sent: Wednesday, March 02, 2005 7:32 AM To: [email protected] Subject: [hlds] FPS Dropping -- Update Inquiry Has anyone heard anything more on the FPS drop that is experienced by *some* (I don't know if its everyone) users and the bump in FPS seen when executing a DirectX app? Regards, Bud Ingram _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

