Alfred can chime in and correct all of us on this one.
Hey Alfred, is SRCDS beta testing satisfactorilly with 18,000+ "beta
servers" online with 40,000+ people playing the "steaming pile" game?

Careful now Ray. You are encroaching on my tard-ass territory with
statements like that.

VAC2 would be nice. But your recent mention of your impending departure
in June when BF2 releases indicates VALVe hard cores might not need to
pay much attention to your posts. As I recall, the last time I checked
GameSpy server and player counts, VALVe products encompassed more than
half of all online game servers and players at any given time.

Let's add to this the statements by EA insiders that BF2 servers will
run from a minimum of 64 players with the recommended slot count at 100
or more.
I am as interested as you as to what that tranlates to in server loading.

As for anti-cheat technology, Punk Buster is EA's idea of a good solution.
I agree PB is good up to a certain extent but, given what I have learned
about SLI technology, PB screenies are not going to be effective against
the advanced coding that is possible after the bits leave DirectX memory
where EvenBalance gets it's screenies.

To Wit:
What you and PB can see by specing me in CSS:
http://www/theradianteye.com/dual6800_sli_what_u_see.jpg

What I see at the same time with the SLI load balancing monitor turned on:
http://www/theradianteye.com/dual6800_sli_what_i_see.jpg

Interesting "green line crosshair" isn't it. It actually can help
improve gameplay too.

You can be 100% certain that the cheat authors, that like to stay at the
top of CAL and TWL, are already hard at work on developing cheats that
can take advantage of this neat stuff.

Server Loading Update: I checked the 8 servers online and there are 40+
players while the CPU is breezing along at 15%.
Whoops! All the expectations based on prior versions of srcds are going
out the window at this rate....

I'll run a contest this weekend to fill up these servers so I can get
the screenie we all want to see.
Prizes TBD but will be complete games or useful hardware like DVDRW
players,  for the 100th, 150th, and, if the server hold up, the 200th
players to join and play an entire round. I'll post the contest at the
website associated with my servers. (Got to get the players in there
somehow when there is an expectation of lag fests...)

Cheers!

[EMAIL PROTECTED] wrote:

Quote: the CPU utilization is not increasing at the rate you and your
co-haters described. Endquote.

Well slick I don't run the shit. SRCDS is a BS beta test platform for the
coders in Valve and I'm not part of it. I've stated before and I'll state it
again for the slow ones in the group. CSS is a "steaming pile" and we
stopped running the garbage well over a month ago. What it does or does not
do to anybody's system I could not care. What I care about is some VAC and
that's ALL I care about at the moment.

[O.T.] Who got the twack stick last?




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