----- Original Message -----
From: "K2" <[EMAIL PROTECTED]>
To: <[email protected]>
Sent: Friday, March 04, 2005 12:58 AM
Subject: [hlds] odd behavior w/ higher tickrate setting


Just wondering if any of the rest of you that have played around with the
-tickrate switch have noticed any odd behavior on their servers.

I have since increased the tickrate on my CS:S game ports to a value of 40
(tried 66, and the cpu usage was just too high when full). I have now had
several players report that certain weapons like the mp5 and UMP fire at a
greater rate of speed, and that player movement overall is faster... not
as
bad as using a speedhack but still noticeable.



Yes I have had this in my HL2DM server. None of the doors in one of my maps would work properly either.



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