Actually, one of the datacenters that I'm in has a TON of pr0n sites
hosted at it, and it's one of my most stable, lowest latency locations.
They have a sister company who does nothing but pr0n and I've actually
SEEN a pr0n star there, 20 feet from my rack.

Dave

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of wArgOd
Sent: Friday, March 04, 2005 9:55 AM
To: [email protected]
Subject: Re: [hlds] AMD 64 GOOD or BAD?

Whisper wrote:

>You don't say how much memory you have.
>
>Memory is usually your next limitation after bandwidth as it puts a
>hard cap on the number of players you can have on a server at one time
>and maintain decent preformace without disk thrashing which will put
>an end to things quick smart.
>
>Thats right, isn't it?
>
memory seems to be primarily affected by which maps you choose to run.
I don't observe a lot of memory use flucuation at all regardless of
player counts.
however, a gig of memory will serve most needs well.
i have 2gb and seldom observe it running above 900mb in use.

keep in mind that a 100mbps nic that is attached to a lousy/busy
connection to the backbone will still be a poor connection.
I.e.; don't rent a server from a hosting provider that supports a large
number of pron sites, etc.
study the provider's backbone connections and pick one that has a good
set of pipes.

Don't hook your race car up to a donkey and still expect to win.


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