all the emf servers are hosted out of dallas texas, usa. pretty good pings for the continental us states all around.
Micha Vermeer wrote:
<<snip>>
My original point had to do with my observations that performance rolled off dramatically beginning at 25 players.
I know, but I just wanted to ventilate my opinion, your remark that I highlighted just gave me the occasion
Now don't damn me with flames yet...
It certainly wasn't intended as a flame, plz don't take it as such.
The "sweet spot" probably depends on multiple factors: 1. "player community" meaning the "cluster" of players that tend to hang out in your servers. 2. the map(s) in the cycle .3. the host/network capabilities
Your forgot two I think ;) (not intended as flame, just an observation) 4. How much revenue the hoster wants 5. The unmistakable urge for people to think that "the bigger the better"
<<snip>>
CS/CSS is small tactical squad simulations and more than 7 players on a team is useless.
Exactly my point, thanks ;)
Unless you just let the n00bs on each team perform recon by fire for the intelligent players who hang back at round start. <wink>
Unfortunatly, but a few are intelligent enough to fight the urge to get the first/most kills. Ive more than once came across the situation that I (being the only one left) need to clean up 2 to 4 opponents (and usually do so effectively). I actually like those moments, because it shows real skill... and hopefully let people think about their tactics (if they care).
Enough of self praise :P just keep ppl like me in mind :)
Micha Vermeer
Ps, wArg0d, I probably wont ever be seen on your servers because they are just too far away ;) (if tracert isn't lying to me about emfclan.com)
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