David is right, NOTHING you do will prevent other people from hacking. Its a completely client side issue
If HLDS/SRCDS were setup a lot better in reagrds to forward thinking about what people are going to do to break their systems it would alleviate a lot of the problems. Look what HLGuard can do as a Server Add on, most of which many of you will aggree would appear to be a no-brainer to be running as part of the Server software by default. Speedhacks, I seriously don't understand how these can be allowed to exist when the server is the final arbitor of all player actions Wallhack should be significantly less effective if the damn server would stop send all clients perfect player positions Script Exploits, well bugs are bugs and they should be addressed, but server administrators should have a way of being able to force CVAR's to a specific Value or Range of Values. Hell if the only thing stopping this is because Valve are worried about abusive server adminsitrators, the answer is rather simple, have the ability for CVAR checking/setting to only be able to be set at server start up. Now you are left with AIMBOT's Just a little bit more helpful information from the server in regards to the actions the server is seeing players make would make all the differece. If CPU usage is an issue and in this case and some of those above simply setup a port that sent the raw data to another server for analysis. Who cares if an aimbot isn't detected straight away, just as long as they are detected reasonably quickly. Hell, the script/cvar checking could also be done by a totally seperate server which clients connect to as well as the gameserver. This can be an option and most GSP's would jump at it as it enables us to admin our servers better, and provide a better user experience, whislt the little one server shops can run with or without and because they generally have a better admin presence don't need all these fancy tools larger server providers do. On that note, I'd be very intrested to see if the greater amount of server slots AND used server slots are provided by GSP's or by the single server operators running off their home connections (generally) It ought to give Valve a good indication where they should focus their efforts and on who they should be providing the majority of the support for. Obviously being part of GSP and being familiar with the environment, I more for automated tools to take care of 90% of issues as that is the only way we see we can deal with administrating such a large number of servers, but I could be wrong and the direction that servers are taking is for lots of single server setups run by the people playing on them, thus this is why I feel we get ignored on these sorts of issues. On Tue, 15 Mar 2005 09:59:10 -0500, David Fencik <[EMAIL PROTECTED]> wrote: > Wait...so you'd update your processor just to ensure that YOU don't > hack? I think you're just looking for an excuse to spend another 800+ > dollars on your pc. > > Dave > > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf Of wArgOd > Sent: Tuesday, March 15, 2005 8:34 AM > To: [email protected] > Subject: Re: [hlds] VAC2 Source only? > > Just opinionating here...... > > Perhaps the "VACII" timeline is more dependent upon the lawyers than > upon the code. > > We need something big to happen here and soon. > > I have shut down all but 2 servers because of the enormous surge of > cheats that have been released in the last 2 weeks. > We simply don't have enough mature admins to handle the load. > I went into one server yesterday and only one player out of 14 was not > using speed hacks (and thus rendering the entire system unstable). > So, I banned the cheaters. After I shut down all the servers they like > to hang out in. > > Perhaps someone at VALVe/STEAM would become concerned if suddenly the > source server count dropped to less than a thousand. > Why bother running the code if speed hack racing is what the future of > Source servers has become? > > On the other hand I do appreciate Alfred & the VALVe Team's efforts and > attention to these list server messages. > Regardless of the cheaters and general hassles, I continue to work on > admin utilities for Source servers. > > Eventually VACII (or whatever it is called) will come out as will new > games from other vendors and the hacker community will, as they always > do, run off to harrass the players elsewhere. The hackers like the > challenge of the new games more than they like the drudgery of writing > hax with trojans for the perverse pleasure of seeing thousands of idiots > disappear from the servers when the idiot's hard drives get eaten up. > (Death Adder Trojan) > > So why don't the game developers use the features of Data Execution > Prevention to stop the WriteProcessMemory() calls all hax use anyway? > I would immediately upgrade my processor to the AMD FX55 if they > did..... > > Tony wrote: > > >You know, it's funny. We were talking about something similar at work > >(since we all work in IT). That deadlines for stuff people don't want > >or need are always met, yet with stuff they're dying for, those > >deadlines are NEVER met. > > > >If I remember correctly, VAC2 was an end of Febuary release. That has > >come and gone. Weeks away? I can say weeks away and mean 5 weeks. > > > >I'd rather them say nothing at all than give us another crappy time > estimate. > > > > > > > <snip snip> > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds > _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

