lol well said Ian I couldn't be arsed to say anything myself seen it too
many times before and its getting tiresome.

   Steve / K
----- Original Message -----
From: "Ian mu" <[EMAIL PROTECTED]>

Tbh if you use 0% cpu on a 24 slot full single cpu server, my first
instinct as someone I consider relative sane (I may be wrong,
naturally first sign of madness!) would be to check the reporting. If
anyone thinks they use 0% cpu for a FULL 24 slot server on a single
cpu server (or even duals) (not talking about empty ones, they are
irrelevant, some people don't really seem to get this), they are
simply an idiot pure and simple. Do you confess to not knowing wtf you
are talking about?

If you use 0% cpu with a full 24 slot server, why not load it with 100
24 slot servers on it? Simply put because its complete rubbish :). So
either you believe it or not. People don't because they don't load
them like that, even with that reporting.

If you get 0% cpu on a full 24 slot server full, in action (not on a
restart), either fix your machine, or fix your braincells. Either will
do. I couldn't care less, but people stop talking like complete idiots
as server hosters. Be aware as said previously of misreporting as the
idiots seem to ignore, which we are starting to see who are the
clueless people hosting servers and those who aren't..


On Fri, 18 Mar 2005 12:21:35 -0800, Team Pfeffer <[EMAIL PROTECTED]> wrote:
That is correct. That screen shot was during dust2, so that was a easy
map for the server. The tiny spikes of 3% showed the start of a round
during the buy time. We dont run any booster so the server fps stays
at 64fps, with a few drops during the round start. A map change will
use anywhere from 10% to 50% of the cpu for a instant.

I can open the task manager and the performance tool in windows, but
the result will be the same, one game without a ping booster will
hardly load a amd64 system under windows beta server (RC2). It runs
smoothly, so we don't try to tweak it.


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