I don't know the details of the name change fix but I would assume that a player is identified by Steam ID and a few counters are set on the server for each player. My guess would be that everytime a player decides to change his/her name, the server will check the timestamp of the last and 5th last time the name was changed and if it is within the no-change-name time range, then the server refuses to change the name.
I would say it wouldn't take 5% of CPU power to calculate that, and you would have to have 32 players trying to change their name every second to see any kind of performance hit. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlds

