We've got an issue with our css srcds, where we're seeing it crash in
various heap calls. This started after the last update on the 27th.

After about 24 hours of uptime (around 500 connections) the server
will crash. The dump shows the last call to ntdll.dll, in one of the
following functions:

[EMAIL PROTECTED]()  + 0xe87 bytes; or
[EMAIL PROTECTED]()  + 0xca bytes; or
[EMAIL PROTECTED]()  + 0x314 bytes; or
[EMAIL PROTECTED]()  + 0xc0 bytes.

Is anyone else seeing this?

Other than the OS processes, srcds is the only thing running on the
box. As I watch the memory usage of srcds throughout the day, the VM
usage starts out at ~62 MB, and continues to spiral higher until it
hits about 150 MB, and then crashes. It only increases when players
are in the server.

-b

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