>>It's a complete waste of IP addresses to run 20+ servers
>>on their own IP and then to find out that 30 players
>>will bring the CPU usage up to ~40%.
I have 60 players online right now and the CPU is averaging 25%.
I must have an unusually capable server given the consensus
here that what I run on the server is not possible.

>>Why not query the servers every minute to see how many
>>players are actually playing and then take the empty servers
>>offline. Youcould use the extra CPU power to host other
>>services such as voice-chat, real-time stats (using
>>PsychoQuery for example), etc.
I do appreciate the suggestion. However we have no requirements
for offering those additional services since we are not a commercial GSP.
Our stats and TeamSpeak are centrally collected on a
different host that runs 6 CS:S servers on Linux.
Our web farm is hosted on a third server.

To reiterate, we are not a GSP so we have no need to run additional
services on the hosts.
Therefore our configuration has no relation to the configuration
requirements germane to commercial GSP activities.

The number of IP Addresses we use is relative only to our desire to have
each game server on a seperate IP using the default port.
The IP addresses have little or nothing to do with the performance
characteristics. That I know of anyway.

As so elequently pointed out here, any host admin can start as many
instances of srcds as the host memory can handle.
Perhaps 50 CSS servers can run on one IP address. I doubt anyone cares
or has time to find out.

Another point made by others who were not flamed, called names, and
threatened in this forum, is that the host requirements for 2 12 slot
servers will ultimately be less than the host requirements for a single
24 player server. Therefore it is logical that a host admin can indeed
operate more "small" servers than "regular" servers on a single host.
The fact I am operating smaller servers, at the request of the player
community, does indeed appear to support this theory.

Ultimately the deciding factor will be player satisfaction under heavy
loading.
And, should I encounter heavy loading combined with reports of lag, I
will indeed shut down servers as necessary to support excellent gameplay.
This is an option a commercial GSP does not have. Therefore, I say
again, how I run my host has no bearing on how commercial GSPs must
operate their hosts.

I do not recall seeing any mailing list information that reserves these
mailing lists for use by commercial GSPs.
Therefore no subscriber to this list has any right to attempt to deny me
access to and participation in these forums.
VALVe's light moderation policy is intended to guarantee all subscribers
a voice on these topics.
Perhaps VALVe or some other interested hoster will decide to operate a
private service exclusively for commercial hosters.

Renzo Rosales wrote:

It's a complete waste of IP addresses to run 20+ servers on their own
IP and then to find out that 30 players will bring the CPU usage up to
~40%. Why not query the servers every minute to see how many players
are actually playing and then take the empty servers offline. You
could use the extra CPU power to host other services such as
voice-chat, real-time stats (using PsychoQuery for example), etc.

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