mp_limitteams 64
mp_autoteambalance 0
then do bot_add_t or bot_add_ct
On Apr 12, 2005 11:27 AM, Lorenzo Fife <[EMAIL PROTECTED]> wrote:
> tried that already.  only thing "mp_humanteam" does it specify what team a
> human can join.  so if i set "mp_humanteam T", then a human can only join T,
> if you try to join CT, it won't allow you.  HOWEVER, bots join both teams.
>
> if only there was a "mp_botteam", then that would work....
>
> >From: Graham Robinson <[EMAIL PROTECTED]>
> >Reply-To: [email protected]
> >To: [email protected]
> >Subject: Re: [hlds] Source dedicated server CONFIG FILES
> >Date: Mon, 11 Apr 2005 22:13:59 +0100
> >
> > > and then i do the rcon bot_add_t for however many bots i want.  that
> >works,
> > > and there'll be 20 bots vs. 5 humans.  but as SOON as the map changes,
> >the
> > > bots are evened out (i.e. 10 bots on one team, ten on another).  how do
> >i
> > > make it do the same thing every time?
> >
> >This is from steam news
> >
> >----------
> >Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch
> >Update Available
> >February 24, 2005, 5:21 pm � cliffe
> >
> >Counter-Strike: Source, Source Engine, and Half-Life 2: Deathmatch
> >updates are available and will be applied automatically when Steam is
> >restarted. The changes include:
> >
> >Counter-Strike: Source
> >
> >[SNIP]
> >
> >Added mp_humanteam cvar [any | ct | t] (forces human players onto
> >specified team - useful for humans vs bots)
> >----------
> >
> >So if you do rcon mp_humanteam ct the bots will always go Ts
> >
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--
Cheers!

-- Elmer Fudd

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