Or how bout like-minded admins sharing their ban lists? A global ban system
as was described in the original post sounds good on paper but in reality I
don't think it will work for very long.

And charging ppl to play CS/CSS online... heh. That's a big no-go.

For any of ya out there that care, I have a script that sorts and posts all
of the banned id's and ip's across all of my servers, and updates itself
once an hour on the hour. Temp bans are excluded. This list is comprised of
99% hackers/cheaters/griefers/intentional TK'ers that myself and my other
admins have caught since css beta. Lot's of myg0t, JAP and KKK in these
lists. Here are the links -

http://bubba.hardfought.org/bans/merged_user.html
http://bubba.hardfought.org/bans/merged_ip.html

Do with the info as you see fit. If ya don't trust the source... oh well.
Not my concern ;) And before anyone asks - sorry, cant share the script, as
I didn't write it. It's not mine to hand out.

- K2
http://www.hardfought.org


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Allen 'Uncanny'
Schott
Sent: Wednesday, April 13, 2005 11:33 AM
To: [email protected]
Subject: RE: [SPAM] Re: [hlds] How About A New Global "Ban" System

I can understand that, but would you pay say $10 a year, to play on a server
that was punk free.  Think of it as an annual membership.  Maybe you get
some web space too, something to spice up the deal.  But, not having any
jackasses mess up my game is spicey enough.  IMO.

Uncanny

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] Behalf Of Elmer Fudd
Sent: Wednesday, April 13, 2005 3:17 PM
To: [email protected]
Subject: Re: [SPAM] Re: [hlds] How About A New Global "Ban" System


no. i will not pay monthly for counterstrike

On 4/13/05, Steve Tilson <[EMAIL PROTECTED]> wrote:
> How abaout the Subscription based model. (eh warcry?)
> Pay a few bucks per month to play on a privately owned, operated, and
> administered server.
> Players that get banned by a steambans style adjudication process lose
> whatever they have paid to date.
>
> We will never know till someone trys it out.
>
> How many people paid $50 for WoW and continue to pay $15 per month to
> play online?
> Guesstimate: 50000 players times $15 times 12 equals $9,000,000 per year!
> Sweet! (I'm in the wrong end of the business thats for sure.)
>
> And if you dare to cuss too many times on a WoW system they ban you,
> cancel your account, and keep the money.
>
> I suspect eventually all online games will follow this lead.
>
>
> TJ Hilton wrote:
>
> >15 myg0ts get on and proceed to voteban everyone else off the goodguy
> >system...  Myg0t wins again.
> >
> >--
> >TJ Hilton
> >[EMAIL PROTECTED]
> >
> >
> >On 4/13/05, Allen 'Uncanny' Schott <[EMAIL PROTECTED]> wrote:
> >
> >
> >>How about a "Good Guy" system which would work the opposite of a ban
list.
> >>
> >>I would work something like this:
> >>
> >>1. The player signs up, for free, at a website and is granted instant
access
> >>to "Good Guy" servers. Supplied info from player would be minimal to
avoid
> >>issues with the under 14 players and such.  Just the email address (the
> >>player would have to reply to activate) and thier SteamID would really
be
> >>all you needed.
> >>
> >>2. With an Admin plugin, only "Good Guy" players can join a "Good Guy"
> >>protected server.
> >>
> >>3. All players on the server are able to police themselves, when there
is no
> >>Admin present, with majority votes to kick or ban (revoke "Good Guy"
status)
> >>with a plugin.
> >>
> >>4. The players could vote to start a demo on the suspected player (which
> >>would be silent, all players except the suspect would vote).  Maybe set
up
> >>the plugin to send copies of the log to the master system for review (to
see
> >>if the player was just being lippy and pissed everyone off, ect...).
> >>
> >>5. Revoked players would be able to appeal the revoked status.  Set up a
set
> >>number of times a player may be revoked and reinstated before they are
> >>ineligible to be a "Good Guy".
> >>
> >>I've been thinking about this for months.  Now, where are the real
holes?
> >>Of course, it will be a pain cuz players won't want to sign up, but then
> >>again, players who are tired of the hackers might find some refuge in
the
> >>idea.  I think the best part is: The legit players can police
themselves.
> >>Myself, if I see a player being an ass on my team, I want him gone too.
> >>
> >>Thoughts?
> >>
> >>Uncanny
> >>
> >>
> >>
> >
> >_______________________________________________
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please visit:
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> >
> >
> >
> >
>
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>


--
Cheers!

-- Elmer Fudd

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