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Also on that web-page it does not mention needing to create a .res file
for the other files associated with some maps.

I have it set up here:

http://www.unholynetwork.com/hlmaps/

(I will block that directory from a listing when I have this working!)

Those maps are for hl2CTF mod - but the http download is not working, I
don't see a different download dialog with my custom graphics when I
switch to a map I do not have installed.

Does anyone know if sv_downloadurl works for hl2ctf?
Can anyone see if I have staged the files correctly?
I see the CVAR sv_downloadurl is present and has the correct value from
using the RCON console.

Any tips greatly appreciated!
--blackYOda

BlackYoda wrote:

>I see that some maps get files created in maps/soundcache - does that
>need to go in the website download too? I tried to browse the PAF site here:
>
>http://css.punkassfraggers.com/maps/
>
>To see how you set this up, but I was rederected so I think that directory
>and got redirected so I think you have a script blocking directory
>listings :)
>
>But anyways, in case anyone else is interested in this feature, i found
>a good forum article that explains how to set it up:
>
>http://forums.steampowered.com/forums/showthread.php?threadid=57066
>
>I think that I will be able to figure it all out from that article, thanks.
>
>
>wArgOd wrote:
>
>
>
>>Steven Hartland wrote:
>>
>>
>>
>>>I'm sure I've seen http redirect download mentioned somewhere for custom
>>>maps but I cant find any info on it for the life of me.
>>>Anyone got an pointers?
>>>
>>>   Steve / K
>>>
>>>
>>>
>>CS:Source server?
>>sv_downloadurl "http://yoururl/";
>>
>>under "yoururl" you will have a maps, materials, and sounds directories.
>>Each custom map that has additional resources will have an accompanying
>>res file.
>>Grab some off punkassfraggers.com to see how they are done.
>>
>>
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>>
>>
>
>
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