well u can goto the sourcesdk folder then go under halflife 2 and it has tutorial maps there. On 4/12/05, Ned Haskin <[EMAIL PROTECTED]> wrote: > Yes, it is obvious, I am a newbe mapper for HL2 - CS S. I haven't mapped > since Quake 2, so I don't know > [EMAIL PROTECTED] Where can I find tutorials, FAQ's etc..? I figured that you > had to > decompile, or at least view bsp maps > to figure out how things were done. Including making nav files, thought > you had to make a map and the nav file > at the same time. So you would have to run thought the map placing > nav-points to create the nav file. > > Found the nav commands, I think I can figure this out, just play the map > and use the commands to create a > new nav file? Use nav_load, do the changes with the other commands, and > nav_generate when done? > > Thanks > > [EMAIL PROTECTED] wrote: > > >Bad choice of words. Their design *is* their intellecutal property. What I > >meant to say is that what is more likely to happen is that people steal > >their textures and designs without bothering to decompile. > >----- Original Message ----- > >From: <[EMAIL PROTECTED]> > >To: <[email protected]> > >Sent: Tuesday, April 12, 2005 3:11 PM > >Subject: Re: [hlds] .bsp maps > > > > > > > > > >>There is sooooo much work involved in getting a decompiled map to compile, > >>that I'm not sure anyone has actually done this. I've seen some nice > >>crossfire clones, but I suspect they were not decompiled/recompiled. You > >> > >> > >can > > > > > >>copy entities from decompiled maps, but brushes are usually so badly > >> > >> > >borked > > > > > >>that it's not worth the effort to copy them to your own map. If you > >>decompile subtransit, you can find the subway car and I think it's usually > >>in pretty good shape. I've not tried to copy that to another map and use > >> > >> > >it. > > > > > >>Point is - it's soooo much work and trouble to actually steal intellectual > >>property from a decompiled map, that I doubt it happens very much at all. > >>What is more likely to happen is that mappers steal other mappers designs > >>and textures, rather then decompile maps to use actual entities and > >> > >> > >brushes. > > > > > >>----- Original Message ----- > >>From: "Elmer Fudd" <[EMAIL PROTECTED]> > >>To: <[email protected]> > >>Sent: Tuesday, April 12, 2005 2:23 PM > >>Subject: Re: [hlds] .bsp maps > >> > >> > >> > >> > >>>No, editing the entities is not stealing, but if you decompile maps > >>>for your own use(not finding out out something was done) it is. > >>>Besides, decompiled maps don't usually work well, and newbie mappers > >>>that decompile usually create laggy maps. And no one like laggy maps. > >>> > >>>You can edit the NAV info for the map without decompiling. Just use > >>>the nav_ commands. > >>> > >>> > >>> > > > >>http://list.valvesoftware.com/mailman/listinfo/hlds > >> > >> > > > > > >_______________________________________________ > >To unsubscribe, edit your list preferences, or view the list archives, > >please visit: > >http://list.valvesoftware.com/mailman/listinfo/hlds > > > > > > > > _______________________________________________ > To unsubscribe, edit your list preferences, or view the list archives, please > visit: > http://list.valvesoftware.com/mailman/listinfo/hlds >
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