well u can goto the sourcesdk folder then go under halflife 2 and it
has tutorial maps there.
On 4/12/05, Ned Haskin <[EMAIL PROTECTED]> wrote:
> Yes, it is obvious, I am a newbe mapper for HL2 - CS S. I haven't mapped
> since Quake 2, so I don't know
> [EMAIL PROTECTED] Where can I find tutorials, FAQ's etc..? I figured that you 
> had to
> decompile, or at least view bsp maps
> to figure out how things were done. Including making nav files, thought
> you had to make a map and the nav file
> at the same time. So you would have to run thought the map placing
> nav-points to create the nav file.
>
> Found the nav commands, I think I can figure this out, just play the map
> and use the commands to create a
> new nav file? Use nav_load, do the changes with the other commands, and
> nav_generate when done?
>
> Thanks
>
> [EMAIL PROTECTED] wrote:
>
> >Bad choice of words. Their design *is* their intellecutal property. What I
> >meant to say is that what is more likely to happen is that people steal
> >their textures and designs without bothering to decompile.
> >----- Original Message -----
> >From: <[EMAIL PROTECTED]>
> >To: <[email protected]>
> >Sent: Tuesday, April 12, 2005 3:11 PM
> >Subject: Re: [hlds] .bsp maps
> >
> >
> >
> >
> >>There is sooooo much work involved in getting a decompiled map to compile,
> >>that I'm not sure anyone has actually done this. I've seen some nice
> >>crossfire clones, but I suspect they were not decompiled/recompiled. You
> >>
> >>
> >can
> >
> >
> >>copy entities from decompiled maps, but brushes are usually so badly
> >>
> >>
> >borked
> >
> >
> >>that it's not worth the effort to copy them to your own map. If you
> >>decompile subtransit, you can find the subway car and I think it's usually
> >>in pretty good shape. I've not tried to copy that to another map and use
> >>
> >>
> >it.
> >
> >
> >>Point is - it's soooo much work and trouble to actually steal intellectual
> >>property from a decompiled map, that I doubt it happens very much at all.
> >>What is more likely to happen is that mappers steal other mappers designs
> >>and textures, rather then decompile maps to use actual entities and
> >>
> >>
> >brushes.
> >
> >
> >>----- Original Message -----
> >>From: "Elmer Fudd" <[EMAIL PROTECTED]>
> >>To: <[email protected]>
> >>Sent: Tuesday, April 12, 2005 2:23 PM
> >>Subject: Re: [hlds] .bsp maps
> >>
> >>
> >>
> >>
> >>>No, editing the entities is not stealing, but if you decompile maps
> >>>for your own use(not finding out out something was done) it is.
> >>>Besides, decompiled maps don't usually work well, and newbie mappers
> >>>that decompile usually create laggy maps. And no one like laggy maps.
> >>>
> >>>You can edit the NAV info for the map without decompiling. Just use
> >>>the nav_ commands.
> >>>
> >>>
> >>>
> >
> >>http://list.valvesoftware.com/mailman/listinfo/hlds
> >>
> >>
> >
> >
> >_______________________________________________
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> >
> >
> >
>
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